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v0.31:Weapon token
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This article is about an older version of DF. |
These tokens can only be placed within an ITEM_WEAPON object definition, most do not function in armor objects.
Token | Arguments | Description |
---|---|---|
NAME |
|
Name of the weapon. Required. |
ADJECTIVE |
|
Adjective of the weapon, e.g. the "large" in "large copper dagger". |
SIZE |
|
Volume of weapon in mL or cubic cm. Required. |
WEIGHT | Unknown, unused. | |
SHOOT_FORCE |
|
Crossbow with both force and maxvel set to 99999999~ pierces through adamantine with lead bolts. If maxvel just sets maximum speed, piercing is determined by force. |
SHOOT_MAXVEL |
|
|
SKILL |
|
The skill to determine effectiveness in melee with this weapon. Required. |
RANGED |
|
Makes this a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the weapon two-handed. Required. |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the weapon at all (multigrasp required until TWO_HANDED value) Required. |
CAN_STONE | Allows this weapon to be made from sharp stones (i.e. Template:L) plus a wood log. | |
TRAINING | Restricts this weapon to being made of wood. | |
MATERIAL_SIZE |
|
Number of bar units needed for forging, as well as the amount gained from melting. No weapons currently have a correct MATERIAL_SIZE by defaultv0.31.12. Required. |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required. |