v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.34:Seed

From Dwarf Fortress Wiki
Revision as of 08:20, 10 May 2012 by Timrem (talk | contribs) (Rated article "Fine" using the rating script)
Jump to navigation Jump to search
This article is about an older version of DF.

Looking for information on world generation seeds? See Advanced world generation.

Seeds are used in farming to grow crops. They can be stored in bags (100 seeds per bag), which can in turn be stored in barrels or pots (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require 10 different bags.

Seeds can be brought on embark or obtained by trading. They can also be produced from plants (acquired by plant gathering or growing the respective crops). When a plant is eaten or used in brewing, milling or plant processing, it leaves one or two plantable seeds (see below for details). The exceptions are valley herb, bloated tuber, kobold bulb, and muck root, which will not leave behind seeds after processing. Cooking plants in a kitchen will not produce seeds.

There is a cap for number of seeds: once there are 200 seeds for one kind of plant, no seeds will be generated by either eating or processing (saving a number of hauling jobs). Hitting the cap does not prevent player from buying extra seeds from traders.

Seed Production

Most seeds are produced by brewing (at a still), milling (at a millstone or quern), processing (at a farmer's workshop), or by dwarves eating the plants raw (uncooked). Some seeds can also be gained by plant gathering or purchase from traders. Below is a table showing the various seed production method for all seed-producing plants.

Seed Production Methods
Plant Name Type Brewing Eating Raw Milling Gather Plants (Biome) Process Plants
Plump helmet Food/Drink Dwarven wine X
Pig tail Drink/Cloth Dwarven ale X
Cave wheat Food/Drink Dwarven beer X
Sweet pod Food/Drink Dwarven rum X Barrel
Quarry bush Food/Oil Bag
Dimple cup Dye X
Prickle berry Food/Drink Prickle berry wine X Not freezing, Dry
Wild strawberry Food/Drink Strawberry wine X Not freezing, Dry
Longland grass Food/Drink Longland beer X Not freezing, Dry
Rat weed Food/Drink Sewer brew X Not freezing, Wet
Fisher berry Food/Drink Fisher berry wine X Not freezing, Wet
Rope reed Drink/Cloth River spirits Not freezing, Wet X
Blade weed Dye X Not freezing, Dry
Hide root Dye X Not freezing, Dry
Sliver barb Drink/Dye Gutter cruor X Not freezing, Dry, Evil
Sun berry Food/Drink Sunshine X Not freezing, Wet, Good
Whip vine Food/Drink Whip wine X Not freezing, Dry, Savage