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40d:Craftsdwarf's workshop
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Job Requirement | |||
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Craftsworking | |||
Construction | |||
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No Special Profession | ||
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A Craftsdwarf's workshop is a workshop for any dwarves who can make stone, bone or shell crafts. It can also be used to make a few things that aren't strictly crafts, such as shell armor and bone crossbow bolts.
Craftsworking includes several different skills:
Uses for crafts
Armor
Bone and shell armor has 50% of the protection of iron. It's not much, but it's a good start for protecting your dwarves before you get a metalsmithing operation going. However, you aren't likely to be attacked by anything for the first few years, so it's really not very useful.
Bolts
Bone and wood bolts for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones[Verify]. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.
Crafts
General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.
Weapons
You can create obsidian short swords at the Craftsdwarf's workshop. These have the same damage as steel, so they are extremely useful for early traps, if you can find obsidian.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |