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40d:Fire imp
Fire imps are nasty little creatures that live in magma vents. They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his magma smelter. They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures. If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces. If you don't want to do that, you can follow the same procedure you use to prevent fire men from getting your dwarves.
When a fire imp corpse is butchered, clouds of "boiling fire imp fat" will briefly bubble out from the Butcher's shop, which can ignite nearby items or clothes (at least one butcher has perished to this fate v0.28.181.40c.) Additionally, crafts made from their bones are quite valuable. Fire imp meat, though possibly a touch warm, is perfectly acceptable for use in cooking.
WARNING: Fire imp fat never stops burning. It's also immune to fire damage. Therefore you must crush fire imp fat to stop it from burning.
Catching Imps
Imps can be easily caught by building a channel or wall around the magma with only one little opening then placing cage traps in that one entrance; many traps in a row are recommended. The imps will run out of the magma with the intent of killing your dwarfs, only to get caught by your traps. This is a good semi-safe way to control the fire imps in your area. Just make sure you dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs.
Interesting Note
When Fire Imps are injured, they bleed Goo.