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40d:Light
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A map tile is considered light if it is on the surface, or above ground, either inside walls and ceilings. Dwarves that spend too much time underground or in subterranean tunnels may turn become nausiated when emerging into the evil light that permanently bathes the world.
Light is the opposite of dark. The terms are used opposingly in dwarf fortress when viewing a tile using the k look at menu. Light and dark can be combined with inside and outside as well as above ground and subterranean.