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DF2014 Talk:Material science
The projectile physics changed completely in 40.05, so this page needs to be updated. I made a note of this on the page. I will try to do updates after I (or others) finish testing the new projectile physics, unless someone more talented at writing would like to update the wiki. --Pirate Bob (talk) 15:48, 29 July 2014 (UTC)
Yield versus fracture
So, one thing I'm having trouble with. Shear yield versus shear fracture. Let's say, for example, you alter bone to have the same max edge as metals (10000). Now, it has 115000 shear yield and 130000 shear fracture. Meanwhile, copper has 70000 shear yield and 220000 shear fracture. Assuming their max edges where made equal, which would cut better?
Does the sum of both values matter more, or is one of the two disproportionately important compared to the the other? --Valos (talk) 20:13, 28 March 2016 (UTC)
Mass modifies speed
The unspoken implication of Vel / (1 + i_Size/(w_density*w_size) ) is that relative mass modifies velocity. This appears to be the same relation that relative mass has to creature gaits. Are you sure that Agility doesn't have some relationship to attack momentum? Uzu Bash (talk) 17:54, 18 September 2017 (UTC)