v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Item definition token
Revision as of 19:09, 8 May 2019 by Silverwing235 (talk | contribs)
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_WEAPON - weapon token
- ITEM_TOY - see below
- ITEM_TOOL - tool token
- ITEM_INSTRUMENT - instrument token
- ITEM_TRAPCOMP - trap component token
- ITEM_ARMOR - armor-type armor token
- ITEM_AMMO - ammo token
- ITEM_SIEGEAMMO - see below
- ITEM_GLOVES - gloves-type armor token
- ITEM_SHOES - shoes-type armor token
- ITEM_SHIELD - shield-type armor token
- ITEM_HELM - helm-type armor token
- ITEM_PANTS - pants-type armor token
- ITEM_FOOD - see below
Toy Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. |
Siege Ammo Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. |
Food Tokens
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called in-game. |
LEVEL | Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2. |