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Dwarf Fortress Wiki:Page request/List

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List of page requests

This is a list of page requests. See this page for assistance with requesting a new page.

Recently created pages

No changes during the given period match these criteria.

Please place a * before requests — this puts them in a list, keeping them organized.

Remember to sign your posts with ~~~~ (4 tildes).

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Article requests

  • Request: I would like to create DF2014:Messenger specifically with the information that they are assigned on the locations screen Keupo (talk) 06:56, 27 June 2018 (UTC)
    • You already have permission to do this since you've made 3 edits now. —Lethosor (talk) 17:31, 27 June 2018 (UTC)
  • DF2014:Citizenship — here's one article on a new mechanic not currently covered by the wiki, we most definitely need to work on this. — 94.19.200.59 20:39, 8 December 2015 (UTC)
  • Masterwork:Titanite: I can't find any information about Masterwork's Titanite, either from the wiki or Google. After mining some, I can only cut it like gems. Also need a to-do for this: build a crucible to determine if Masterwork:Titanium can be extracted from titanite. 1 Jan 2016
  • DF2014:Giant firefly: Just found one in my latest save of 0.42.05, realized a page didn't exist. ArcaneMusic (talk) 22:07, 19 January 2016 (UTC)
    • I just added a list of all the new creatures (probably contains some errors) on the talk pages of the graphic set and creature pages. Most of those probably need to be added as new pages too. In addition the page Back_bear_man should be deleted (mistyped b-L-ack bear man). In the future, it would be nice to have a script that simply goes through the creature raws and suggests new pages to be created for missing creature entries. CLA (talk) 15:12, 20 January 2016 (UTC)
      • The admins have bots that can create the pages automatically. Part of the hold-up is that the wiki's raws haven't been updated, so new creature pages aren't able to "autofill" with the appropriate details from the raws (and we prefer not to enter all that information manually).--Loci (talk) 20:38, 20 January 2016 (UTC)
  • Masterwork:Drake The article is blank. Since these are a domestic animal that players can grab on embark, there should be some information about them for people new to the mod. Apollo Densin (talk) 02:00, 11 March 2019 (UTC)
    • Done.--Loci (talk) 23:50, 13 March 2019 (UTC)

Talk page requests

I would like a talk page for DF2014:Bauxite and DF2014:Aluminum. Magic9mushroom (talk) 04:24, 17 August 2019 (UTC)

Done. -- Loci (talk) 18:58, 18 August 2019 (UTC)


Request: Talk page for DF2012:Repeater 68.6.123.36 03:38, 25 March 2014 (UTC)

Done. —Lethosor (talk) 03:44, 25 March 2014 (UTC)

Masterwork_Talk:Guildhall 68.46.84.117 14:02, 20 October 2013 (UTC)

Done. --Lethosor (talk) 15:01, 20 October 2013 (UTC)

Hello, would you be able to create a Talk page with the following question for me?:

"Do children born during fortress mode (or worldgen if you can find out) adopt the dieties of their friends/parents, or are they assigned a random diety? Is this with immediate effect from birth?

Thanks.

Josh"

Thank you! :)


Hello, I'd like to open another talk/discussion page for "Size" (http://dwarffortresswiki.org/index.php/DF2012:Size) with the following question:

Are there any combat benefits to SMALL dwarves?

On one of the pages for an older version of DF it notes that large creatures like elephants have a hard time landing a hit on small creatures like cavies. Would this alleged bonus to-dodge and/or penalty to-hit modifier translate in any meaningul way for smaller dwarves?

Done. --Lethosor (talk) 19:05, 1 January 2014 (UTC)


I'd like to open a talk page for DF2012_Talk:Relationships with the following note (two paragraphs):


The royalty section is inaccurate. I have a second-generation native-born dwarf in one of my fortresses who has a plentitude of aunts and uncles and listed maternal and paternal grandparents. I'm not sure why having those relationships is only noticed for royalty, but I think it's partially because shorter worlds mean smaller lineages and partially because most forts don't last long enough to see native-born children grow up, get married, and have children of their own. I really don't think there's any reason why extended family would be limited to royalty in any case.

Anyway, I added parents to the Types section, and also grandparents because I hadn't noticed the Royalty section. I'd add Aunts/Uncles but I'm not sure where they fall in on the list, and baby Sarvesh doesn't have any cousins yet.


Thank you! --Lielac (talk) 02:41, 24 January 2014 (UTC)

Done. —Lethosor (talk) 03:37, 24 January 2014 (UTC)


Hello, I feel that DF2012:World_generation should cover what goes into history simulation, as it is obviously different to simulation in fortress mode. However, this is not a matter I am educated on. I would put this request on the page, but I cannot yet create a talk page.

Done. —Lethosor (talk) 19:05, 22 April 2014 (UTC)

User page requests

Created. --Lethosor (talk) 23:37, 30 June 2013 (UTC)

Redirect requests

dfhack, DFHack and DF2012:DFHack to Utility:DFHack. --Lurker (talk) 14:07, 7 August 2013 (UTC)

Done. --Lethosor (talk) 17:48, 7 August 2013 (UTC)
Done. Just do it yourself next time. Just create the page and add "#REDIRECT" followed by a space and the link to the page.CLA (talk) 22:19, 1 September 2015 (UTC)
The reason this page exists is because anonymous users can't create pages. —Lethosor (talk) 12:09, 4 September 2015 (UTC)
Oh, that makes sense. Should have figured that out on my own.

-- Got it done Untrustedlife (talk) 00:16, 26 July 2016 (UTC)

Other requests

  • Can someone include a discussion about how dwarfs choose which jobs/tasks to do if they have enabled multiple labors and there are jobs in multiple labors on the DF2012:Labor page? Is it based on which job is created first? Their skills / traits / attributes? Which labor they are highest ranked or their titled profession? This seems to be an issue in the LPs I've been watching early on when there are only the 7 starting dwarves, sometimes extending into the first migration. I know a solution is to deactivate other labors, or use burrows, but I'm still curious how it works. Thank you, 108.243.77.185 03:08, 17 August 2013 (UTC)
  • Hello. I wanted to know how to make the tiles uniform for the ground. I'm sure to have read somewhere once that it was possible to change the tiles to be all "." (I am currently searching for a Goblin Snatcher for a while now ^^). I searched for "ground" what has yielded me a link to above ground page. There was no link there. Could make one to the relevant article or indicate the settings to do please? 31.164.176.33 20:04, 23 September 2013 (UTC)
  • Hi, im new and just want to start translation of the wiki into german. im really into this game and i guess i still could learn a shitload of new stuff by doing this. AND there would maybe be more players around if and when i/we translate. not every german is fluent in english. -f4nt4sy F4nt4sy (talk) 15:01, 1 March 2014 (UTC)
See here. It's been suggested before, but it's been hard to set something up on this wiki. —Lethosor (talk) 03:22, 2 March 2014 (UTC)