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Die

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Revision as of 12:06, 28 February 2020 by OluapPlayer (talk | contribs) (OluapPlayer moved page DF2014:Divination dice to DF2014:Die: Conforming to Rule N as was advised in the talk page)
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This article is about the current version of DF.
Note that some content may still need to be updated.


Divination dice are an item added randomly to religious (not titan) shrines located throughout the world, with several able to spawn at monasteries. They can be picked up and rolled to determine the will of the gods relevant to the dice, granting a variety of possible effects both positive or Fun. Multiple dice may be held and rolled at a time, though this only appears to count as rolling the die selected in the inventory, dropping all other dice while mentioning their number (but not their effect). In Fortress Mode, Dice can be created in a craftsdwarf's workshop from wood or stone. It is not possible to specify the number of sides to make on dice, and descriptions on dice do not mention the number of sides that they have.

Dice come in several known varieties depending on the number of sides:

  • D20 (twenty-sided, known as "icosahedral")
  • D12 ("twelve-sided" or "dodecahedral")
  • D8 ("eight-sided" or "octahedral")
  • D6 ("six-sided" or "cubic")
  • D4 ("four-sided")

The list of known dice effects:

  • Creates a random artifact-quality weapon at the shrine the dice were from[Verify]
  • Creates a random artifact-quality piece of armor at the shrine the dice were from[Verify]
  • Upgrades each piece of the user's armor/clothing by one level
  • Grants the user an enhanced healing factor, capable of completely healing any tissue or damage rapidly (duration appears indefinite, but cannot heal certain past wounds)[Verify]
  • Grants the user a random friendly pet spawned nearby (seems to prefer predatory creatures)
  • Grants the user a week of good luck (unknown effect, assumed to be similar-but-opposite to the mummy's curse)
  • Various messages that have no effect, giving ominous, foreboding, or fateful advice or statements
  • Grants the user a week of bad luck (assumed to be similar/the same as a mummy's curse but temporary)
  • Transforms the user into a random creature for one week (seems to prefer nonpredatory creatures)

It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12[Verify] cannot cause the stronger effects (shown in bold), both good or bad. Each die can only have one very positive effect in its list of possibilities; this is dependant on the specific die, not the deity represented.

Warning: Using the same dice under the same deity's blessing more than twice in an uncertain period of time, known to be between 24 hours - 1 week, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue. However, the god may choose to "ignore your hubris", resulting in no punishment. Any creature cursed by the gods in such a way will be unable to benefit from any deity's dice again in the future.

Bugs

  • The 'beast transformation' curse seems to be treated as a normal syndrome, and, thus, can be instantly healed by simply unloading the cell (fast travelling, sleeping). However, the victim appears to suffer stat penalties afterwards, as though they still had their animal body.[Verify]
  • Dice may, under unknown circumstances, respawn even after being taken from their home shrine, after a cell reload.[Verify]
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  • Some dwarves love to roll dice and play games about dungeons and dragons.