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40d Talk:Tower-cap

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this is hard to do? my girlfriend has several ponds just inside the ground of her diggings in various locations...

Luck dependent. Not reliable.

Regarding the three-year thing: I dug a couple of tree farm chambers (each 21x21) on the bottom level of my fort. It took about 8 months to set up the irrigation system, after which I flooded most of each chamber. One year later, I have my first mature tower-cap; there are about 50 more juvenile tower-caps, so we'll see how much of an outlier this is. But three years is almost certainly wrong; it was solid rock 20 months ago. Doctorlucky 18:47, 28 November 2007 (EST)

Conjecture: The reason you can't bring tower-cap spawn nor plant them is because trees and shrubs are coded differently; you can plant the latter but not the former. And tower-caps are a variety of tree. Therefore, we will not be able to plant tower-caps until Toady unifies plants like he did for ore and stone. Just as we can now smooth and engrave ore veins. --Alfador 12:01, 10 December 2007 (EST)

You have a GirlFriend?--Hoborobo 13:07, 4 June 2008 (EDT)

Natural vs carved-out ponds

Is it essential that the pond is already there?
What if I do what I'm doing at the moment and drain a surface pond (well a few actually...) into a subterrenean pond...?
GarrieIrons 06:37, 2 June 2008 (EDT)

Huh? You're talking about where the article said you had to discover an underground pond, right? It isn't true - the author meant "lake." You'll get a pop-up message if you discover an underground lake or river.
IMO, tower-cap growing isn't useful unless you want a large metalsmithing/glass industry and didn't settle with magma - traders will, if asked, bring quite a lot of wood. --Savok 08:47, 2 June 2008 (EDT)
Some people will most certainly argue about the cost of wood by trading but atleast you get some exported/imported wealth figures and thus work towards nobles.
But the feature is nice to have, even if we still don't have the seeds. And for regions without trees it goes without saying that tree farms would be a gift from the gods.
--Karp 02:47, 4 June 2008 (EDT)
Cost of wood? What? It's 3☼ each! And why are tree farms needed if I don't have trees? I build in a desert. No trees there, and I have about a hundred unused wood. Granted, I haven't started the clear glass industry or the siege industry, but wood is only needed for beds, clear/crystal glass, and siege engine parts. --Savok 11:08, 4 June 2008 (EDT)
Personally I always choose to live near a forest, but it's quite acceptable to buy wood from traders. Though you may run into dry-spells if the caravans don't come for a year. I'd recommend having at least 100 logs at any time. Just in case you need to build lots of beds. You can build most other things from stone instead. --AlexFili 11:13, 4 June 2008 (EDT)
I presume you're living next to a volcano in that desert, since 3 metal bars per bin or barrel is 4 bars more than I'm willing to use, and 3 bars plus fuel is just nuts. Anydwarf 14:03, 4 June 2008 (EDT)
Aye. Why live in a desert if not for massive glass industries?
Oh, and I don't make bins or barrels with anything – they aren't needed and are in fact annoying if you have OCD management. --Savok 14:35, 4 June 2008 (EDT)
Hm.. I suppose that would work if you don't make Dwarven syrup... --Anydwarf 16:39, 4 June 2008 (EDT)
I don't – I find it as cheaty as boozecooking, which is easier, and almost identical to boozecooking. However, I do boozecook, which does use a lot of barrels for alcohol. If you buy barreled stuff from caravans and ask for it in the trade agreement, you can easily get a lot of barrels.
Worst case, you'll use up all your barrels. Then, all you have to do is put more labor sooner into cooking the stuff. --Savok 22:49, 4 June 2008 (EDT)
Was just saying, that some might complain about it.
I myself seem to never have enough barrels for alcohol after I get a population over 30. I just like to have an "emergency" warehouse of booze, which takes barrels upon barrels... And syrup is always handy to have around.
Also, in my personal opinion, all space-saving is good.
--Karp 04:30, 9 June 2008 (EDT)
Hmmm, you must have some gigantic storerooms then savok! --AlexFili 06:25, 10 June 2008 (EDT)
Not really. I quickly get rid of everything except prepared meals and booze, and I trade away prepared meals under ten food units. --Savok 09:21, 10 June 2008 (EDT)

Spontaneous generation and rocks

I have had tower-caps spawn in underground soil, far from my irrigated area and without any muddiness or exposure to the outside. (Though not many). Also, I assume you have to clear rocks in order for them to spawn on muddy cavern tiles? Pavlov 21:39, 28 July 2008 (EDT)

Prospecting in version 0.28.181.39+

Does the newer prospecting feature reveal underground rivers and lakes? I haven't used DF for more than world generation in the new version... If so, the article mentions "currently very difficult to do", which can be changed. --JT 19:08, 29 July 2008 (EDT)

It does, so I have. :) --Raumkraut 06:47, 30 July 2008 (EDT)