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40d Talk:Organizer
This circular reasoning is painful.. "The manager uses the Organizer skill" which links to "The organizer skill is used by the manager" Serjndestroy 11:46, 22 November 2007 (EST)
Does a manager gain skill per task he validates? Or is it task times quantity?--Varsashi 19:26, 6 December 2007 (EST)
- Not sure on this one, but my Manager seems to take a lot longer to verify larger orders. It may be a fixed point gain per task validated, but the increasing legth of time to validate an order the bigger it is suggests it might be affected by quantity too (otherwise you could powerlevel you manager setting 30 1-unit orders instead of a single 30-unit one).
- —Preceding unsigned comment added by TangoThree (talk•contribs)
Skill Gain in v0.27.176.38c.
I have personally tested the skill gain in v0.27.176.38c. Work orders provide 10 skill points per item in the order. Therefore 30 one items and one 30 item gives the same amount of skill, 300.
Is the skill gained on completion of the validate order or on completion of the actual work order? --Drop11
workshop used for work orders
is there any way to make sure (for example) that the "make bone bolts" jobs always go to the same workshop next to the refuse storage area and the "make stone shortswords" always go to the same workshop near the outer perimeter (where the wood is coming from)? I have just started using the organizer and so far he's just giving me the shits by sending jobs to the "wrong workshop"... and by ignoring the fact that a crafters workshop set to be used only by my bone carver shouldn't really be taking orders for obsidian shortswords...GarrieIrons 06:55, 22 June 2008 (EDT)
- Fill the "wrong" workshops' queues with repeat jobs of the desired type and/or suspended jobs to keep unwanted jobs from being added.--Maximus 14:04, 3 November 2008 (EST)