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40d Talk:Wound
.33c bug
My miner had a broken arm and was "resting" even though all he did was move back and forth on the screen and submit to starvation and dehydration. I set a dwarf to Health Care only, had buckets to spare, and nothing was done to care for the dwarf. As far as I'm concerned, in v.33c. Check out the pic below and the movie I have.
Schm0 18:31, 24 November 2007 (EST)
Happened to me too, also v.33c Klada 23:49, 1 December 2007 (EST)
- This bug has been fixed --Karlito 23:50, 1 December 2007 (EST)
same thing is happening to me so i dont think it has... Twiggie 12:54, 7 December 2007 (EST)
- Actually it has, as of 33d. You may need to download a new version. Klada 13:17, 7 December 2007 (EST)
Priority of health care task
I think the game is a bit broken in that I can have a dwarf set with health care (I know it's a redlink) as their only active task, and rather than bring food to a dwarf who seems to only be moderately injured, but is now about to die from starvation - even though there is a stockpile of prepared meals 6 tiles away, and the other dwarves are resting in the same barracks!GarrieIrons 04:56, 12 February 2008 (EST)
Brown Wounds
my legendary miner will not heal his brown wounds he must have been resting for a year now. What should I do? --Hoborobo 06:54, 10 August 2008 (EDT)
healing speed
it seems that in the newest version(.38c) wounds heal at incredible speed - I watched my woodcutter fight batmen and get lightly wounded, was relieved that it was nothing worse, but when I checked back on him he was uninjured. So when my miner took on a wolf I kept a very close eye on him, and indeed he suffered moderate wounds and got a "rest" job, but the wound healed to lightly wounded before he even got back into the fortress and was gone by the time he reached his bed.--Syndic 00:30, 13 March 2008 (EDT)
- chances are they have a (very) high toughness? - this will cause exactly what you describe. Send a peasant recruit into battle and you will see the difference ;) --Koltom 07:20, 13 March 2008 (EDT)
- Given that they were miners and woodcutters, they would become tough before they become even proficient in their trade. As mentioned by Koltom and indeed in the article, toughness has a huge effect both on the impact of being wounded (ie tough dwarves carry on regardless) AND on the rate of healing (they get better before they make it to their bed to rest).GarrieIrons 07:24, 26 July 2008 (EDT)
I've noticed something similar to this in .40c as well. One of my miners in a new fortress, who was at best merely 'tough' sustained a red injury to his hip which had completely disappeared a few minutes later. The only unusual thing I did was draft all seven dwarves into the army first and then make them civilians after the skeletal goat was dead. I don't think the miner had even made his way to a bed to rest before this miraculous healing.Extar 16:06, 25 August 2008 (EDT)
Nervous system damage
I have a guard with minor neck and brain injuries, so he won't spar any more. However, he is a Talented Hammerdwarf, Skilled Armor User, and Proficient Shield User (only Novice Wrestler), so I reallocated him to use a crossbow and he does infact shoot at the archery range. This could be a good way to improve troops and get Marksdwarves that might be vaguely effective in melee combat should it come to that. He's also already Mighty, Very Agile, and Tough.
I'm thinking of adding the following to the Healing section of this page, at the end of the paragraph starting with "Wounds to the nervous system...":
"A hammerdwarf with light injuries to the nervous system may no longer spar, but will train as a Marksdwarf if allocated to use a crossbow. This can be useful given that a Marksdwarf entering melee combat uses the hammerdwarf skill to bash enemies with their crossbow. They hopefully would have also trained as Wrestlers, Armor Users, and Shield Users which will help their survival rate."
Thoughts? --TimE
- Seems a bit too niche to be in the article as general advice. Perhaps a generality made from that idea would be appropriate however. something like "dwarves with nervous injuries too severe to be a melee fighter may still be valulable as a Marksdwarf." --Edward 03:59, 4 April 2008 (EDT)
- I think this applies to dwarves with any nervous injuries. I like the concise version though, I'll add that. --TimE 00:56, 3 April 2008 (EDT)
Color of Wounds
I think that lightly wounded and lopped off are too close of a color. The lopped off color should be pink, a nice bright color with eye attracting color. This way I can tell whether or not to pay attention to that individual.--CrazyMcfobo 19:44, 15 April 2008 (EDT)
- I agree with you on that, try making a topic in the forums about it. Toady might change it.--Richards 21:18, 15 April 2008 (EDT)
Spleen, kidney etc.
What about spleen, liver, kidneys etc ? Do they belong to "guts" ? Timst 10:19, 13 July 2008 (EDT)
New version and light wounds
The new version and its possibility for messed up temps means that all organs can now be in all states of wounded-ness. That means you can get lightly wounded hearts and guts and lungs... etc.
Note that this is due to extreme frostbite, not heat.
Logical2u 23:36, 19 July 2008 (EDT)
wounded but not resting
I have a dwarf who has a yellow head wound and a red upper leg wound. In the u screen he shows as No job, on his wound status screek (vw) he is unconscious, hungry, dehydrated and drowsy.
If he is unconscious then he is not resting. I take it he is not going to trigger any health care jobs: so does this mean he is doomed? GarrieIrons 07:29, 26 July 2008 (EDT)
- He ended up dying. It seemed inevitable given that becoming unconscious seems to cancel resting.GarrieIrons 04:28, 1 August 2008 (EDT)
broken leg
can a dwarf with a broken leg still get around to work?
- Unfortunately, no. Anything worse then moderately wounded causes the dwarf to go sleep it off until its healed. However, eventually it will heal up and he can go back to work. --Toloran 02:32, 10 August 2008 (EDT)