v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.34:Engraving

From Dwarf Fortress Wiki
Revision as of 13:35, 16 June 2024 by Quietust (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is about an older version of DF.
A dwarf eating cheese

The process of engraving smoothed walls and floors increases their value further, and gives them a quality level. Engravings made with a quality of well-crafted and higher will usually be in reference to previous events. Unlike furniture, engravings won't give passing dwarves happy thoughts. You can examine the contents of an engraving by pressing k->enter

Fun Fact: Engraved 'natural' ice is called 'Sculpted Ice'.

Process[edit]

You can only engrave smoothed natural stone floors and walls. Once the area has been smoothed, you may designate it to be engraved using d-e. The dwarf must have the Stone Detailing labor active. You cannot engrave constructed floors or walls.

Using only highly skilled engravers will result in high-quality engravings and therefore higher room and fortress value. One way to achieve this is to have a limited number of dwarves with the Stone Detailing labor active, smooth large areas of the fortress until the dwarves are experienced and then have those same dwarves engrave.

Toggling[edit]

Engravings can either be obscured or not obscured. If they are not obscured, the tile used to draw the engraved wall or floor will attempt to represent the content of the engraving. If they are obscured, they will look similar to smoothed stone. Sticklers for uniformity will likely want to make their engravings uniform. There are two ways to toggle obscured/not obscured:

  • d_init.txt has an entry called ENGRAVINGS_START_OBSCURED, which can be set to either YES or NO.
  • While playing, one can designate engravings to be toggled (d->v).

Removal[edit]

Floor engravings of unsatisfactory quality (e.g. Carvings of elephants mauling dwarves) can be removed by designating the carving of minecart Tracks over them. The tracks can then be removed by smoothing the stone, which results in fresh smooth stone tiles ready for another attempt at engraving. Floor engravings can also be removed by placing and removing a construction or a paved road. Note that this will revert the floor's material to that of the surrounding layer, so using this method to erase low-quality engravings in high-value materials such as native platinum or star ruby may be counterproductive. Using either method to erase a masterwork engraving will cause an unhappy thought in the artist who engraved it, as will mining a wall with a masterpiece on it.

Masterwork floor engravings can be removed, with no apparent unhappy thoughts, by allowing magma to remove the engraving. The tile will revert to its smooth form.

Bugs[edit]

While the quality rating of engravings on ice walls is shown properly, the quality of engravings on ice floors is not shown when looking at a tile with k, only when hitting enter to inspect the engraving. This gives the false impression that engraved ice floors have no quality levels. In addition, the engravings are described as "engraved on the wall" instead of "on the floor".