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40d:Fire man

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Revision as of 22:40, 4 May 2008 by GreyMario (talk | contribs)
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Fire men seem to come out of the same places that imps do, but they are a little bolder and can go out past the lava vent. They leave behind a block of ash when killed.

To stop fire men from attacking your dwarves, build a moat around the lava vent. If you can, fill it with water from a river or a brook. Designating the moat as a pond should also work.

After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a wall to go with this moat.

Fire men can be captured in cage traps, just like fire imps. Don't worry, they won't detroy your masterwork ashen cages.


To stop them from attacking your smiths is a little harder.

  • First dig a channel but do not let it fill with lava yet
  • Then put vertical steel bars (iron works too) as close to the entrance of the lava as you can (in the channel)
  • Dig out the rest of the lava channel
  • Then add walls to box in any lava squares that are before the steel bars (this stops the firemen from getting out before the steel bars).

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent