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40d:Crop

From Dwarf Fortress Wiki
Revision as of 17:56, 5 September 2009 by Quietust (talk | contribs) (rope reed too)
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Flowchart - click to englarge

Crops are plants that may be grown at farm plots. There are two basic types of crops: above ground (AG) and subterranean (or underground, UG). The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).

A few of the plants listed below are not strictly crops as such as they have no seeds and can't be planted (see note "3", below.)

Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. All drinks may be cooked into meals.

Plants, drinks and products have their values multiplied by how many items are created from a single plant stack.

All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or individually; seeds are stored individually or in bags which can then be put into barrels.


Crop
Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Extracts/
products
Extract
Value
Cave
wheat
τ
Spring Summer
Autumn Winter
Subterranean 4 Dwarven
beer
10 No P 4 Dwarven wheat
flour
(m)4
20
Pig
tail
τ
Spring Summer
Autumn Winter
Subterranean 4 Dwarven
ale
10 No No Pig tail thread (p)4 12
Plump
helmet
Spring Summer
Autumn Winter
Subterranean 4 Dwarven
wine
10 Yes Yes None -
Quarry
bush
Spring Summer
Autumn Winter
Subterranean 4 None - No P 4 Quarry bush
leaves
(b)4
25
Sweet
pod
Φ
Spring Summer
Autumn Winter
Subterranean 4 Dwarven
rum
10 No P 4 Dwarven syrup (l)4
Dwarven sugar (m)4
1001
20
Dimple cup
(non-food)
Spring Summer
Autumn Winter
Subterranean 4 None - No No Dimple dye (m)4 20


Crop
Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Extracts/
products
Extract
Value


Bloated
tuber
3
Φ
Spring Summer
Autumn Winter
Wetland
(Dry)
4 Tuber beer 10 Yes Yes None -
Fisher
berry
:
Spring Summer
Autumn Winter
Not Freezing
(Wet)
4 Fisher berry
wine
10 Yes Yes None -
Longland
grass
τ
Spring Summer
Autumn Winter
Not Freezing
(Dry)
4 Longland
beer
10 No P 4 Longland flour (m)4 20
Muck
root
3
τ
Spring Summer
Autumn Winter
Wetland
(Wet)
2 Swamp
whiskey
5 Yes Yes None -
Prickle
berry
:
Spring Summer
Autumn Winter
Not Freezing
(Dry)
2 Prickle berry
wine
5 Yes Yes None -
Rat
weed
τ
Spring Summer
Autumn Winter
Not Freezing
(Wet)
2 Sewer brew 5 Yes Yes None -
Rope
reed
ƒ
Spring Summer
Autumn Winter
Not Freezing
(Wet)
4 River spirits 10 No No Rope reed
thread
(p)4
12
Sliver
barb
τ
Spring Summer
Autumn Winter
Not Freezing
(Dry) (Evil)
2 Gutter cruor 5 No No Black dye (m)4 20
Sun
berry
:
Spring Summer
Autumn Winter
Not Freezing
(Wet) (Good)
2 Sunshine 25 Yes Yes None -
Valley
herb
3
ÿ
Spring Summer
Autumn Winter
Temperate
Grassland (Dry)
10 None - No Yes Golden salve (v)4 100
Whip
vine
§
Spring Summer
Autumn Winter
Not Freezing
(Dry)
4 Whip
wine
10 No P 4 Whip vine flour (m)4 25
Wild
strawberry
:
Spring Summer
Autumn Winter
Not Freezing
(Dry)
4 Strawberry
wine
15 Yes Yes None -


non-food
Crops
Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Extracts/
products
Extract
Value


Blade
weed
τ
Spring Summer
Autumn Winter
Not Freezing
(Dry)
4 None - No No Emerald dye (m)4 20
Hide
root
τ
Spring Summer
Autumn Winter
Not Freezing
(Dry)
2 None - No No Redroot dye (m)4 10
Kobold
bulb
3
Φ
Spring Summer
Autumn Winter
Wetland
(Wet)
10 None - No No Gnomeblight (v)4 100
Crop
Name
Seasons Habitat Plant
Value
Drink Drink
Value1
Eat Cook2 Extracts/
products
Extract
Value

Notes:

1) The value of five units of drink/syrup, for comparison with flour, extracts, etc. A stack of a plant produces 5x its size in drink/syrup.
2) Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
3) These plants cannot be grown on a farm plot. They can only be acquired through plant gathering (in season only) or trade.
4) These plants cannot be eaten until they are further processed, either my milling or by plant processing, or (for sweet pod) either; see next column for final product and necessary labor:

See Also