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40d:Extracts
Extracts is an entry in your z-menus 'stocks' section. This entry sums up an odd collection of items, some of which are derived from animals, some from plants.
Producing extracts
A variety of buildings allow you to produce extracts:
Butcher's shop
Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task. Requires a living caged animal, a vial, and a dwarf with the small animal dissection labor enabled.
- Fire snakes create Liquid fire
- Phantom spiders create venom and antivenin
- Cave spiders create venom and antivenin
Farmer's workshop
With the appropriate caged animal and a milker, you can produce milk at the farmer's workshop.
- Purring Maggots create Dwarven Milk
Plant extracts are also produced at the farmer's workshop:
The following 2 require an extractable plant, a vial, and a dwarf with the plant processing labor enabled.
- Kobold bulbs make five[Verify] units of Gnomeblight, each worth 100
- Valley herbs make five units of Golden salve, each worth 100
Dwarven syrup is created in the farmers workshop via "Process plants (barrel)"
- 1 Sweet pods makes 5 Dwarven Syrup, worth 20 each
Fishery
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only
Currently, there are some extracts that cannot be produced on site and need to be imported.
These 3 can be used for cooking or turned into cheese:
No known use:
- Snakeman Venom, worth 100
- Giant desert scorpion Venom
- Giant cave spider Venom