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40d:Glacier

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Revision as of 14:36, 8 April 2009 by JubalHarshaw (talk | contribs)
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A glacier biome is a biome with a freezing climate that is mostly composed of ice. They are normally only found on the larger world maps.

There are few resources on an ice tile; no trees, plants, water, animals, stone, or ores are typically included. In addition the Ice can be several z-layers thick, which can make getting to any stone underneath even more challenging. Also, the extra layers of ice make it difficult to find Magma Pipes if you embarked with one. Digging through the last layer of ice you can generally find the Magma Pipe's cap (actually, It will be a layer below this). But this will not reveal the Path through the Z-levels the Magma takes.

These factors make a glacier a very difficult biome to build a successful fortress in, although many players try it as a challenge.

Also, because of a glaciers isolation (generally) It is entirely possible that you won't see a Mountainhome Caravan for anywhere up to 3 years. Migrants may be even more rare.

But on the plus side, No hostile nations should bother you for a while.

Starting on a Glacier

Take a lot of wood, food and drink. Cats and Dogs and other cheap butcherables will save your *ahem* Bacon.

Dump your wood cutter and Axe in favour of another Miner and Pick.

Ice is everywhere. So read up on it before you make any major plans.


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