- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Pregenerated worlds/0.28.181.40d
CPU-friendly starting location
Seed: 3591897044 (generated on WinXP 32 Bit) Size: MEDIUM (129x129)
This is a 4x4 location selected to contain enough resources to support the needs of a fortress for years without requiring much CPU power. (You can also just select a 3x3 area and still have all the features.)
- The water source is an aquifer, which won't create any CPU load until you tap into it. There is no source of constantly running water on the map (unless you create one, e.g. by draining one aquifer level into the one below).
- Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
- The entire area is totally flat!
Note: I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses!
- Trees: Yes, lots of them.
- Ores: There should be plenty of iron ore in the siltstone layer.
- Flux: There is marble on the left and top borders
- Magma: There is a magma pool in the top left.
- Fuel: Bituminous Coal and Lignite from the Siltstone layer, magma, trees
- Water: The whole map has an aquifer. Dig a staircase near the magma pool to breach it without hassle.
- Sand: All over the map.
- Does not have: Brook, River, Underground River/Pond, Adamantine, Cave
- Neighbors: Dwarves, Goblins, Humans, Elves
Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!
Resource rich starting location
Seed: 3004502376 (generated on MacOS X & on Linux with wine) Size: MEDIUM (129x129)
This is a 6x6 area with lots of resources. Watch out for the canyons, you need to build bridges across them to allow traders and immigrants access to your fortress. This region is far from flat. There is an underground magma pipe with its surface on level 141 (level with the river along the top of the region) at the right hand side of the map, just above the centre.
- Trees: Woodland covering most of region
- Ores: Iron, Copper, Aluminium ores all easily found
- Flux: Lots of limestone
- Magma: Underground magma pipe (see above). Bauxite easily found.
- Fuel: magma, trees
- Water: Two rivers
- Sand: Covering all but the mountainous left edge
- Neighbors: Dwarves, Humans, Elves, Goblins
Teyo Anetha (no Goblins)
Size: Medium, Seed: 2422583942, History Seed: 173103888, Name Seed: 2864375868
The Kind Swamps
You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, alligators, carps, some other fish and NO goblins.
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful).
Thadar Alu
world_gen.txt file: Template:Game Data
The Barbs of Zeal
A 3x3 location that has everything you'll ever want for except for bauxite and silk. Goblins provide an excellent source of iron.
- Trees: A few
- Ores: Copper, gold. Little iron
- Flux: Lots of marble
- Magma: Surface magma pipe
- Fuel: Magma, trees
- Water: Underground river, underground pool
- Sand: Black sand on surface
- Neighbors: Dwarves, Humans, Elves, Goblins
- Bottomless Pit: On surface
- HFS: Enough said
- Does not have: Bauxite, magnetite, cave, aquifer, giant cave spiders
Good Mix of Resources
Seed: 1158498054 (generated on WinXP 32 Bit v0.28.181.40d) Size: MEDIUM (129x129)
Here's a 5x5 spot with
- Some Trees
- Iron Ore
- Bauxite
- Flux
- Magma Pipe
- Chasm (open to the surface)
- Sand
- Pit
- River
- Gems
- Temperate weather
Good Location
Generated on WinXP, v0.28.181.40d
Seed: 2814973378, Size: LARGE, Minimum Volcano Number set to 18
An 8x3 area, covering the edge of a mountain range and a woodland plain. A brook divides the two main biomes, and the map is completely flat East of it. Surroundings are hot (the murky pools do not evaporate) and wilderness. Wide variety of local wildlife, magma creatures are contained until you tap the pipe. Occasionally world gen can create an underground goblin road running just east of the Magma. With a larger area you could also include an underground river, a chasm and a pit, although they would all be deep inside the mountain.
- Trees: Decent Tree cover to the East of the brook
- Ores: Magnetite and Hematite in the Limestone layer, Copper, Gold, Platinum and Aluminum also observed
- Stone: Limestone, Obsidian and Bauxite
- Soil: One layer East of the river
- Flux: Limestone
- Magma: Magma Pipe, entirely concealed in the mountain, but location is visible from the surface as a circular depression.
- Fuel: Magma, Bituminous Coal and Lignite, Trees
- Water: Brook
- Sand: None, unfortunately
- Neighbors: Dwarves, Humans, Elves, Goblins
- Adamantine/HFS: Central, deep down near the edge of the Mountain
- Optional: Underground river, chasm, pit
- Does not have: Cave, aquifer, sand