- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Metalsmith's forge
It has been suggested to ::merge:: this page with Metalsmith. Please see talk page for more information.
b-w-f | |||||||||||||||||||||
| |||||||||||||||||||||
Job Requirement | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Construction | |||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||
|
|||||||||||||||||||||
Materials Used | |||||||||||||||||||||
Goods Created | |||||||||||||||||||||
The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, you may be able to trade with dwarven and human caravans, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. You may request one from the dwarven liaison or human guild representative if you are willing to pay an increased price to guarantee that at least one anvil arrives. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.v0.27.169.33a
Workshop Skills
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
- Weaponsmithing -- weapons
- Armoring -- armor
- Blacksmithing -- Iron working
- Metalcrafting -- Crafts and Coins
- Crossbow-making -- crossbows[Verify]
Finished goods
- Chain
- Crafts - Three crafts will be made from each metal bar used.
- Goblet
- Toy
- Instrument
- Flask
- Coins
- Stud
Workshops | |
---|---|
Furnaces | |
Related articles |