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40d:Extracts
Extracts is an entry in your z-menus 'stocks' section. This entry sums up an odd collection of items, some of which are derived from animals, some from plants.
Producing extracts
A variety of buildings allow you to produce extracts:
Butcher's shop
Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task. Requires a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.
- Fire snakes create Liquid fire
- Phantom spiders create venom and antivenin
- Cave spiders create venom and antivenin
Farmer's workshop
With the appropriate caged animal and a milker, barrels and buckets you can produce milk at the farmer's workshop.
- Live (untamed) purring maggots create Dwarven milk
Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:
- 1 Valley herb makes 5 units of Golden salve, worth 100 each
Dwarven syrup is can be created via "Process plants (barrel)"
- 1 Sweet pod makes 5 Dwarven Syrup, worth 20 each
Still
Gnomeblight can be created from Kobold bulbs at a still via "Extract plant essence", requiring a vial and a dwarf with the Plant Gathering labor enabled:
- 1 Kobold bulb makes 5 units of Gnomeblight, worth 100 each
Fishery
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only
Currently, there are some extracts that cannot be produced on site and need to be imported.
These 3 can be used for cooking or turned into cheese:
Various types of venom can also be purchased, but currently have no use:
- Snakeman Venom
- Giant desert scorpion Venom
- Giant cave spider Venom