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v0.31 Talk:Tileset
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Alright! I was the one that did the Mayday port and I can safely say that the maydaymix fix does not really work (in my testing anyway). The simplest way to fix it is to generate a world, it'll drop the tiles, exit and re-enter. You'll never have problems again. I should note that means my original version worked when I said it was glitched, but I was half-right: the binary probably does have errors. --Cr9 01:01, 2 April 2010 (UTC)
- I followed exactly the steps listed on this page, then I genned a new world, and it worked fine. Also, Thanks! :) Mason (T-C) 01:30, 2 April 2010 (UTC)
- Someone please confirm my suspicion - unlike previous "all in one" distros, this requires you do d/l "vanilla DF2010" then d/l Mayday tileset?Garrie 09:55, 2 April 2010 (UTC)
- nevermind, it seems 7-zip is just better compression than what Toady used. for the non-enlightened, just d/l the Mayday file.Garrie 10:13, 2 April 2010 (UTC)
- That's actually a good point -- not everyone has or knows what 7Z files are. I've added a ZIP release and a link to the FOSS program 7zip to alleviate those issues. --Cr9 11:56, 2 April 2010 (UTC)
Hmm, most creatures (the ones with graphics set up maybe?) show up as blank black spaces in my version. What am I doing wrong?
- Redownload. For about twenty seconds I had uploaded a broken version and during those twenty seconds 24 people downloaded it. --Cr9 05:01, 3 April 2010 (UTC)
Issues
- The game crashes when switching seasons for me. Enjia2000 12:42, 3 April 2010 (UTC)