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23a:Outpost liaison

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Revision as of 21:20, 29 June 2012 by Quietust (talk | contribs) (Created page with "{{quality|Unrated}}{{av}} The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement from that race, so pro...")
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This article is about an older version of DF.

The outpost liaison is an emissary from your home civilization. If your liaison dies, you will never get a replacement from that race, so protect him well if you rely on the caravan for a source of something that you request.

The outpost liaison generally arrives at your road (if you have one), the same as the rest of the Dwarven caravan.

Interaction

The outpost liaison will speak with the highest ranking noble in your fortress - the duke, count, baron, or mayor. You will be allowed to request that the next year's caravan bring extra picks, anvils, or seeds (generally only plump helmet spawn).

If all of your leaders are dead, the outpost liaison will immediately depart with the message "Diplomacy Stymied - A diplomat has left unhappy". If the leader is too injured to hold a meeting, then you must arrange for them to have an unfortunate accident or the liaison will go insane.

The full meeting consists of numerous screens with breaks, the breaks giving your leader a welcome opportunity to walk away from the meeting. Don't think you are done until the outpost liaison confirms it and says farewell!

Conducting a meeting in a public place can generate an unhappy thought. Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room.

Once your King arrives, the outpost liaison will become the royal Advisor and will no longer perform his previous duties.