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Difference between revisions of "23a:Weapon token"

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== How to Gain Weight ==
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{{quality|Exceptional|21:15, 30 March 2011 (UTC)}}{{av}}
  
Now here are some bulking tips to help you put on the mass as well as keep the fat from adding on.
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For use on standard weapons.
  
Your breakfast must be your biggest mealtime for the day, in addition to your post workout mealtime. I ordinarily eat 30-40g protein at in the morning, 70-80g carbs, and approximately 10g fat.
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{| {{prettytable}}
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|- bgcolor="#ddd"
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! Token
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! Arguments
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! Description
  
 +
|-
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| NAME
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| singular:plural
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| What this item will be called ingame.
  
 +
|-
 +
| ADJECTIVE
 +
| adjective
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| Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
  
Post workouts are absolutely the most crucial meal during the day. After your regular workout you've two desired goals: refuel and rebuild. You'll want to refuel your glycogen stores and restore the damaged muscle tissues. I usually drink <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainer</span>] with 100g simple carbs. I take this meal in liquid form which is easier for body to absorb. Then one hour later I actually have 75g complex carbs with 2 portions of milk.
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|-
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| [DAMAGE:''<damage amount>'':''<damage type>'']
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| dmg amount - value
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dmg type - (slash, burn, etc.)
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| Sets the amount and the type of [[Damage]]
  
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|-
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| WEIGHT
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| value
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| How much an item weighs.
  
 +
|-
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| STICK_CHANCE
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| value
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| The chance of a weapon sticking in a target.
  
Before bed is additionally essential. You are going to be going 8 hours without protein and that means you will need a sluggish digesting protein, I usually take in 4 servings of milk which is abundant in casein (a slow digesting protein) The cabohydrate supply inside the milk will spare the protein when you sleep. While milk says all of the carbs are sugar, milk sugar digests gradually, slow as compared to oats truly, so that they will always be along throughout the night.
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|-
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| SKILL
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| weapon skill type (axe, sword, etc.)
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| The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see [[Skill token]]s.
  
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|-
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| RANGED:''<skill type>'':''<ammo type>''
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| skill type - weapon skill type
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ammo type - anything
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| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see [[Skill token]]s.
  
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|-
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| CRIT_BOOST:
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| value
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| Increases the chance of a weapon piercing internal organs.
  
Really don't go even more than 3 hours without any protein. You want to keep an optimistic nitrogen balance and eating every 3 hours guarantees this. This is when the dedication part comes in to play. Repeatedly I've brought protein shakes to college parties so I could get my protein fix. Furthermore , I bring weight gainer shakes to my rugby games to prevent myself from starting calorie shortage. Should you play football, hockey, soccer or even any specific sports activity that needs you to definitely melt off plenty of calories you will have to make sure you account for these burnt calories with your daily totals. Try mixing up a weight gainer up with <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] and put it within your bottle (your coach won't be able to view it in this way).
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|-
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| TWO_HANDED
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| value
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| Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'')
  
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|-
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| MINIMUM_SIZE:
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| value
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| The size a creature must be in order to use this weapon.
  
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|-
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| CAN_STONE
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|
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| Can be made out of SHARP (unmodded: obsidian) stone.
  
Take in 6-8 meals. This gives your whole body a steady flow of nutrients and in addition it tricks your system so that it stores less fat.
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|-
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| MATERIAL_SIZE:
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| value
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| How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using [[adamantine]], the number of wafers needed is equal to the value.
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|}
  
 
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{{Category|Modding}}
 
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{{Category|Tokens}}
Get 8 hours of sleep. Consume a minimum of a gallon of water each day. When your cells are hydrated, your protein synthesis increases.
 
 
 
 
 
 
 
The contrary reason is the reason why drinking alcohol reduces your protein functionality, because alcohol dehydrates your cells. And if you're going to have a couple of drinks undoubtedly take water to you and sip on that as well.
 
 
 
 
 
 
 
Lift hard, eat big, and grow bigger!
 

Latest revision as of 15:25, 25 July 2012

This article is about an older version of DF.

For use on standard weapons.

Token Arguments Description
NAME singular:plural What this item will be called ingame.
ADJECTIVE adjective Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
WEIGHT value How much an item weighs.
STICK_CHANCE value The chance of a weapon sticking in a target.
SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Skill tokens.
RANGED:<skill type>:<ammo type> skill type - weapon skill type

ammo type - anything

This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see Skill tokens.
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
TWO_HANDED value Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (Currently only affects fortress mode as an adventurer can wield anything in one hand.)
MINIMUM_SIZE: value The size a creature must be in order to use this weapon.
CAN_STONE Can be made out of SHARP (unmodded: obsidian) stone.
MATERIAL_SIZE: value How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using adamantine, the number of wafers needed is equal to the value.