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Difference between revisions of "40d:Above ground"

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''Above ground'' is the opposite term for [[subterranean]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Above ground can be combined with [[light]] and [[dark]] as well as [[inside]] and [[outside]].
 
''Above ground'' is the opposite term for [[subterranean]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Above ground can be combined with [[light]] and [[dark]] as well as [[inside]] and [[outside]].
  
The effect of being above ground is unknown on dwarves, nor on other creatures.
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The effect of being above ground is unknown on dwarves, nor on other creatures. However, any dwarf suffering from [[cave adaptation]] may have unhappy thoughts and vomit upon going above ground.

Revision as of 03:08, 4 December 2007

A map tile is considered above ground if it has, at some point, been bleached by the everlasting day that casts shadows across the world. Any channel dug from the surface by your miners will expose subterranean to light creating new above ground. Walls and floors constructed by dwarves also create new above ground tiles. The sky is considered above ground.

Above ground is the opposite term for subterranean. The terms are used opposingly in dwarf fortress when viewing a tile using the k look at menu. Above ground can be combined with light and dark as well as inside and outside.

The effect of being above ground is unknown on dwarves, nor on other creatures. However, any dwarf suffering from cave adaptation may have unhappy thoughts and vomit upon going above ground.