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Difference between revisions of "40d:Blood"

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The favoured drink of [[Armok]], Blood (or ichor, or your local bodily fluid's name) is found in most of the creatures in [[Dwarf_Fortress|Dwarf Fortress]], with the notable exception of [[Skeletons|skeletal creatures]] (nothing to hold blood, so why should a bone bleed?).  It comes in several colours, red for most animals and creatures, and eg aqua/teal for [[Trolls]].  This stuff usually ends up covering anybody involved in melee combat (especially dogs, cats and wrestlers who must physically be on their target to dispatch them), and will inflate creature inventory screens ''very'' quicklyIt is not known if you can make a 'dwarven washing machine' (essentially a small, drainable water-trap with a cage for the animals and a glass wall for people to see inward) to clean them up.
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{{quality|Exceptional|15:59, 30 September 2010 (UTC)}}{{av}}
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The favoured drink of [[Armok]], '''blood''' (or '''ichor''', for those less-than-favored creatures) is found in most of the [[creatures]] in [[Dwarf_Fortress|Dwarf Fortress]], with the notable exception of [[Undead|skeletal creatures]]. Blood is not a fluid like [[water]] or [[magma]] - it is something that is only seen as a stain on creatures, items and the landscape after an injuryIf badly wounded, a creature may bleed, and creatures have a limited amount of blood. After enough bleeding, the creature will die.  
  
A creature does have a limited amount of blood thoughAfter massive bleeding, the creature could bleed to death.
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It comes in several colors, red for most [[animal]]s and creatures, and aqua/teal for [[troll|trolls]]. This stuff usually ends up covering anybody and anything involved in melee combat, especially [[dog]]s, [[cat]]s and [[wrestler]]s who must physically be on their target to dispatch them. The blood covering on [[armor]] and [[weapon]]s will inflate creature inventory screens ''very'' quicklyA dwarf with the [[cleaning]] [[labor]] enabled will clean terrain, but there is no (known) negative effect, so it's generally ignored.  You cannot currently clean blood from an item or creature, but it will (eventually) wear off.
  
==Bleedin' Bugs==
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Blood does not spread.  Due to serious problems with it, [[Main:Toady One|Toady One]] has disabled mud/blood spreading for the time being.
A known issue with blood, especially that which spatters (or drips, or in [[elephant]] heart shots, gushes out in massive torrents), is that trudging around tiles which have blood on them will spread the stuff to nearby tiles, which will reset the 'drying-up' counter on both bits of blood.  This leads to your fortress quickly being tinted a nice red colour, due to blood which spreads much like [http://en.wikipedia.org/wiki/Tiberium Tiberium] in the C&C universe.  This is no problem if your objective was to dedicate your fortress to Armok, but if you like the natural colours of your local rocks/sand/clay, it can be a problem.  One solution to this is to designate a {{k|d}}-{{k|o}} low or restricted traffic area over the problem area, and possibly tunnel a back route around should the blood be indoors.  This will stop dwarves going over it (hopefully), which will allow most of the blood to dry out.
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[[category:Lore]]
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{{Category|Physics}}
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{{Category|Materials}}

Latest revision as of 04:31, 3 July 2012

This article is about an older version of DF.

The favoured drink of Armok, blood (or ichor, for those less-than-favored creatures) is found in most of the creatures in Dwarf Fortress, with the notable exception of skeletal creatures. Blood is not a fluid like water or magma - it is something that is only seen as a stain on creatures, items and the landscape after an injury. If badly wounded, a creature may bleed, and creatures have a limited amount of blood. After enough bleeding, the creature will die.

It comes in several colors, red for most animals and creatures, and aqua/teal for trolls. This stuff usually ends up covering anybody and anything involved in melee combat, especially dogs, cats and wrestlers who must physically be on their target to dispatch them. The blood covering on armor and weapons will inflate creature inventory screens very quickly. A dwarf with the cleaning labor enabled will clean terrain, but there is no (known) negative effect, so it's generally ignored. You cannot currently clean blood from an item or creature, but it will (eventually) wear off.

Blood does not spread. Due to serious problems with it, Toady One has disabled mud/blood spreading for the time being.