v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Farm plot"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(added a caveat)
Line 18: Line 18:
  
 
Try to leave a little extra space in [[underground]] farm rooms for farmers to stack spare boulders. Stones that get moved under [[door]]s in a farm will keep them open, causing potential flooding problems if you need to [[irrigation|irrigate]].
 
Try to leave a little extra space in [[underground]] farm rooms for farmers to stack spare boulders. Stones that get moved under [[door]]s in a farm will keep them open, causing potential flooding problems if you need to [[irrigation|irrigate]].
 +
 +
== Caveat ==
 +
If you build a farm plot and the majority, but not all of the tiles are underground, the plot will be an underground plot, but will be completely unusable. There's no notification of any sort to tell you this and it'll just look like your farmers are lazy. If your farmers stop working check and see if you accidentally channeled above it.
  
 
== See also ==
 
== See also ==
 
* [[Farming]], for a complete guide
 
* [[Farming]], for a complete guide
 
* [[Irrigation]]
 
* [[Irrigation]]
 +
* [[Tile_attributes|Tile Attributes]]
  
 
{{Farming FAQ}}
 
{{Farming FAQ}}

Revision as of 06:05, 27 October 2008

A farm is a building that allows dwarves to grow plants from seeds. Plants can be used for food or to brew alcohol. Farms built outside have completely different crops to farms built inside.

In large fortresses, a farm is the most compact way of producing food. Early forts can subsist with herbalists collecting plants from bushes outside but that is insufficient to support large populations. (Note that plants gathered by herbalist can be processed for the seeds necessary to set up an outside farm.)

See the article on crops for details on the conditions needed to grow the available plants.

Building the farm plot

Farm plots must be built on a suitable location and require a dwarf with the farming (fields) skill enabled to prepare.

To place a farm plot enter the build menu and select farm plots. Use the u and k keys to expand the width and height of the plot, and m and h to decrease the size. When the plot is the desired size, and in the right position, pressing Enter will place it. A free dwarf with the grower skill should then start clearing out any rubble or other impediments away from the farm plot.

Growing plants

See farming.

Suggested size

A 10x20 plot should, with several dedicated farmers, provide enough food to feed a full 200-dwarf fortress. Much smaller plots can serve smaller forts, and if you supplement them with plant gathering, hunting, fishing, or trading they can become smaller to the point of non-existence.

Try to leave a little extra space in underground farm rooms for farmers to stack spare boulders. Stones that get moved under doors in a farm will keep them open, causing potential flooding problems if you need to irrigate.

Caveat

If you build a farm plot and the majority, but not all of the tiles are underground, the plot will be an underground plot, but will be completely unusable. There's no notification of any sort to tell you this and it'll just look like your farmers are lazy. If your farmers stop working check and see if you accidentally channeled above it.

See also