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40d:Floor

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Revision as of 09:05, 13 April 2010 by 67.189.76.30 (talk)
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This article is about an older version of DF.

A floor is a map tile that creatures can walk on. A floor is formed:

  1. naturally, as the ground (typically Template:L or a type of Template:L or Template:L),
  2. by constructing walls (thus creating a floor on the level above), or
  3. by Template:L.

Floors enclose spaces making the tiles below them Template:L.

Construction

Floors may be built using bCf, then u, k, m and h to designate a rectangular area. Building the floor requires either the Template:L skill (for Template:L and Template:L floors), the Template:L skill (for Template:L floors), or any of the Template:L skills (for Template:L floors).

Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a Template:L!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

Risk of clogging

Underground, muddied constructed floors can have Template:L trees to grow on them if an Template:L has been discovered, just like muddied natural floors. This can wreak havoc on reservoirs if a tree grows where a floodgate wants to close or blocks a narrow access hall.

One method to prevent growth is to build a paved Template:L over any muddy floors. This can be a good use for all that extra stone.

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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