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Difference between revisions of "40d:Meeting"

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[[Noble]] [[dwarves]] need to schedule occasional '''meetings''' with [[liaison|representatives]] from the homelands and foreign [[diplomat]]s.  Meetings generally begin when the seasonal [[caravan]] arrives; merchants and traders usually have a diplomat accompanying them. Diplomats will meet with the [[expedition leader]], [[mayor]], [[baron]], [[count]], [[duke]], or [[king]], whichever is of highest rank, while guild representatives will meet with your [[broker]] to discuss [[trade]] agreements.  The foreigner will follow the relevant [[dwarf]] around the [[fortress]] until the meeting is finished;  if your nobles have a lot of labors turned on, the meeting might take several [[calendar|months]] to conclude.
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[[Noble]] [[Dwarf|dwarves]] need to schedule occasional '''meetings''' with [[liaison|representatives]] from the homelands and foreign [[diplomat]]s.  Meetings generally begin when the seasonal [[caravan]] arrives; merchants and traders usually have a diplomat accompanying them. Diplomats will meet with the [[expedition leader]], [[mayor]], [[baron]], [[count]], [[duke]], or [[king]], whichever is of highest rank, while guild representatives will meet with your [[broker]] to discuss [[trade]] agreements.  The foreigner will follow the relevant [[dwarf]] around the [[fortress]] until the meeting is finished;  if your nobles have a lot of labors turned on, the meeting might take several [[calendar|months]] to conclude.
  
 
If the dwarf has an [[office]], the meeting will take place there;  a high-quality office will give the dwarf who scheduled the meeting a happy [[thought]], while a poor office will upset the dwarf.  If the dwarf does not have an office, the meeting will take place in a [[meeting hall]], which is to say a [[dining room]] that has the "Meeting Hall" option turned on.  Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances.  Also, if your leader is taken by a [[strange mood]] during the meeting, the [[diplomat]] will leave unhappy.
 
If the dwarf has an [[office]], the meeting will take place there;  a high-quality office will give the dwarf who scheduled the meeting a happy [[thought]], while a poor office will upset the dwarf.  If the dwarf does not have an office, the meeting will take place in a [[meeting hall]], which is to say a [[dining room]] that has the "Meeting Hall" option turned on.  Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances.  Also, if your leader is taken by a [[strange mood]] during the meeting, the [[diplomat]] will leave unhappy.

Latest revision as of 11:04, 18 May 2015

This article is about an older version of DF.

Noble dwarves need to schedule occasional meetings with representatives from the homelands and foreign diplomats. Meetings generally begin when the seasonal caravan arrives; merchants and traders usually have a diplomat accompanying them. Diplomats will meet with the expedition leader, mayor, baron, count, duke, or king, whichever is of highest rank, while guild representatives will meet with your broker to discuss trade agreements. The foreigner will follow the relevant dwarf around the fortress until the meeting is finished; if your nobles have a lot of labors turned on, the meeting might take several months to conclude.

If the dwarf has an office, the meeting will take place there; a high-quality office will give the dwarf who scheduled the meeting a happy thought, while a poor office will upset the dwarf. If the dwarf does not have an office, the meeting will take place in a meeting hall, which is to say a dining room that has the "Meeting Hall" option turned on. Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your leader is taken by a strange mood during the meeting, the diplomat will leave unhappy.

Unhappy civilians sometimes schedule their own meetings with the Leader in order to yell at him or her. The leader will use a social Skill, such as Consoler, to calm the unhappy dwarf with results depending on the leader's skill level. This process is a bit buggy -- if the leader is interrupted during the meeting, the civilian will sometimes get stuck in the "Conduct Meeting" labor. Drafting and undrafting the civilian might help snap them out of it.

Non-legendary dwarves, if left idle for long period of time, will periodically meet with the manager to complain about job scarcity.


See also: Leader