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Difference between revisions of "40d:Metal token"

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(Created page with '{{av}} Metals are stored in the matgloss_metal.txt file. {| {{prettytable}} |- style='background-color:#ddd' ! Token ! Description |- |[NAME:]||The name of the metal. |- |[ADJ:]…')
 
(figured these out - kind of neat, actually)
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! Description
 
! Description
 
|-
 
|-
|[NAME:]||The name of the metal.
+
|[NAME:name]||The name of the metal.
 
|-
 
|-
|[ADJ:]||The adjective used to describe items made of this metal.
+
|[ADJ:adj]||The adjective used to describe items made of this metal.
 
|-
 
|-
|[COLOR:]||The {{L|color}} of the metal, including background.
+
|[COLOR:x:y:z]||The {{L|color}} of the metal, including background.
 
|-
 
|-
|[BUILD_COLOR:]||Unknown. Presumably overrides the color of buildings made from this metal.
+
|[BUILD_COLOR:x:y:z]||Overrides the color of metal objects which use both the foreground and background color, such as {{L|bin}}s, {{L|door}}s, {{L|floodgate}}s, and {{L|cage}}s.
 
|-
 
|-
|[BASIC_COLOR:]||Unknown. Presumably overrides the color of items that wouldn't use the background color.
+
|[BASIC_COLOR:x:y]||Overrides the color of metal objects which use only the foreground color, including workshops.
 
|-
 
|-
|[VALUE:]||The {{L|value}} of the metal.
+
|[VALUE:num]||The {{L|value}} of the metal.
 
|-
 
|-
|[DAMAGE_PERC:]||The weapon damage multiplier (times 100) for the metal.
+
|[DAMAGE_PERC:num]||The weapon damage multiplier (times 100) for the metal.
 
|-
 
|-
 
|[WEAPON]||Permits making melee weapons (excluding picks) and trap components from the metal.
 
|[WEAPON]||Permits making melee weapons (excluding picks) and trap components from the metal.
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|[DIGGER]||Permits making mining picks from the metal.
 
|[DIGGER]||Permits making mining picks from the metal.
 
|-
 
|-
|[BLOCk_PERC:]||The armor blocking multiplier (times 100) for the metal.
+
|[BLOCK_PERC:num]||The armor blocking multiplier (times 100) for the metal.
 
|-
 
|-
 
|[ARMOR]||Permits making armor from the metal.
 
|[ARMOR]||Permits making armor from the metal.
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|[ANVIL]||Permits making {{L|anvil}}s from the metal.
 
|[ANVIL]||Permits making {{L|anvil}}s from the metal.
 
|-
 
|-
|[SPEC_HEAT:]||The specific heat capacity of the metal.
+
|[SPEC_HEAT:num]||The specific heat capacity of the metal.
 
|-
 
|-
|[HEATDAM_POINT:]||The temperature at which heat will begin to damage the metal.
+
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage the metal.
 
|-
 
|-
|[COLDDAM_POINT:]||The temperature at which frost will begin to damage the metal.
+
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage the metal.
 
|-
 
|-
|[IGNITE_POINT:]||The temperature at which the metal will burst into flames.
+
|[IGNITE_POINT:num]||The temperature at which the metal will burst into flames.
 
|-
 
|-
|[MELTING_POINT:]||The temperature at which the metal will melt.
+
|[MELTING_POINT:num]||The temperature at which the metal will melt.
 
|-
 
|-
|[BOILING_POINT:]||The temperature at whichthe metale will boil into a cloud of vapor.
+
|[BOILING_POINT:num]||The temperature at whichthe metale will boil into a cloud of vapor.
 
|-
 
|-
|[SOLID_DENSITY:]||The density of the metal when solid.
+
|[SOLID_DENSITY:num]||The density of the metal when solid.
 
|-
 
|-
|[LIQUID_DENSITY:]||The density of the metal when molten.
+
|[LIQUID_DENSITY:num]||The density of the metal when molten.
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 12:46, 13 August 2010

This article is about an older version of DF.

Metals are stored in the matgloss_metal.txt file.

Token Description
[NAME:name] The name of the metal.
[ADJ:adj] The adjective used to describe items made of this metal.
[COLOR:x:y:z] The Template:L of the metal, including background.
[BUILD_COLOR:x:y:z] Overrides the color of metal objects which use both the foreground and background color, such as Template:Ls, Template:Ls, Template:Ls, and Template:Ls.
[BASIC_COLOR:x:y] Overrides the color of metal objects which use only the foreground color, including workshops.
[VALUE:num] The Template:L of the metal.
[DAMAGE_PERC:num] The weapon damage multiplier (times 100) for the metal.
[WEAPON] Permits making melee weapons (excluding picks) and trap components from the metal.
[WEAPON_RANGED] Permits making ranged weapons from the metal.
[BRITTLE] Disallows making furniture or crafts out of the metal.
[WAFERS] Causes the metal to be produced in wafers instead of bars, tripling the amount normally needed to create items. May be required for making cloth out of the metal.
[ANY_USE] Allows the metal to be made into miscellaneous items like mechanisms.
[DEEP] Prevents any civilization from having access to the material. Intended for Hidden Fun Stuff.
[AMMO] Permits making ammunition from the metal.
[DIGGER] Permits making mining picks from the metal.
[BLOCK_PERC:num] The armor blocking multiplier (times 100) for the metal.
[ARMOR] Permits making armor from the metal.
[ANVIL] Permits making Template:Ls from the metal.
[SPEC_HEAT:num] The specific heat capacity of the metal.
[HEATDAM_POINT:num] The temperature at which heat will begin to damage the metal.
[COLDDAM_POINT:num] The temperature at which frost will begin to damage the metal.
[IGNITE_POINT:num] The temperature at which the metal will burst into flames.
[MELTING_POINT:num] The temperature at which the metal will melt.
[BOILING_POINT:num] The temperature at whichthe metale will boil into a cloud of vapor.
[SOLID_DENSITY:num] The density of the metal when solid.
[LIQUID_DENSITY:num] The density of the metal when molten.