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Difference between revisions of "40d:Metalsmith's forge"

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* [[metal|Metal bars]]
 
* [[metal|Metal bars]]
 
|production=
 
|production=
 +
*[[Chain]]
 
*[[Crafts]] - X3 from one metal bar.
 
*[[Crafts]] - X3 from one metal bar.
 
*[[Goblet]]
 
*[[Goblet]]

Revision as of 07:01, 22 November 2007

Metalsmith's forge

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Job Requirement

Weaponsmith, Armorsmith, Metalsmith, Crossbow-making

Construction
Materials Jobs
Materials Used
Goods Created

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, you may be able to trade with dwarven and human caravans, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. You may request one from the dwarven liaison or human guild representative if you are willing to pay an increased price to guarantee that at least one anvil arrives. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.v0.27.169.33a


Workshop Skills

The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:

Finished goods


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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