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Difference between revisions of "40d:Migrant"

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== Migrants in [[Fortress Mode]] ==
 
== Migrants in [[Fortress Mode]] ==
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come.
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Migrants will enter at the edge of the map, in waves, heralded by an announcement. They will travel single file from this one location until the last one of this wave has arrived. The greates possible number of one wave seems to be 24.
  
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, [[child]]ren, and even their [[pet]] [[animal]]s. Spouses may come as unskilled peasants.
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Migrants come with no skills at all (peasants), novice level of two or three skills from a single profession,or a (no adjective) level of a single [[skill]]. Migrants will sometimes bring their spouses, [[child]]ren, and even their [[pet]] [[animal]]s. Spouses may come as unskilled peasants.
  
 
== Migrants in [[Adventure Mode]] ==
 
== Migrants in [[Adventure Mode]] ==

Revision as of 22:29, 20 February 2008

A migrant is a member of a wave of immigration.

Migrants in Fortress Mode

Migrants will enter at the edge of the map, in waves, heralded by an announcement. They will travel single file from this one location until the last one of this wave has arrived. The greates possible number of one wave seems to be 24.

Migrants come with no skills at all (peasants), novice level of two or three skills from a single profession,or a (no adjective) level of a single skill. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.

Migrants in Adventure Mode

Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.

Migration Effects on the World

It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.