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Difference between revisions of "40d:Plant token"

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(All plant tokens)
Line 7: Line 7:
 
! Description
 
! Description
 
|-
 
|-
|[MATGLOSS_PLANT:]||The first line of the matgloss tells the game what string is used to refer to this particular plant. <font color="red">Required</font>.
+
|[NAME:]||The name of the plant, which is what you see in-game. <font color="red">Required</font>.
 +
|-
 +
|[NAME_PLURAL:]||The plural of the plant's in-game name. <font color="red">Required</font>.
 +
|-
 +
|[SEEDNAME:]||The name of the plant's seeds.
 +
|-
 +
|[GROWDUR:]||How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12.
 +
|-
 +
|[VALUE:]||How much the plant is worth. Usually 2.
 +
|-
 +
|[SPRING]||This plant will grow in spring. Not mutually exclusive with other season tags.
 +
|-
 +
|[SUMMER]||This plant will grow during summer. Not mutually exclusive with other season tags.
 +
|-
 +
|[AUTUMN]||This plant will grow during autumn. Not mutually exclusive with other season tags.
 +
|-
 +
|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
 
|-
 
|-
 
|[TILE:]||What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. <font color="red">Required</font>. See [[Character table|character table]].
 
|[TILE:]||What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. <font color="red">Required</font>. See [[Character table|character table]].
|-
 
|[COLOR:]||The {{L|color}} of the plant. <font color="red">Required</font>.
 
 
|-
 
|-
 
|[DEAD_TILE:]||What tile is used when the plant has withered. Defaults to 169 [⌐].
 
|[DEAD_TILE:]||What tile is used when the plant has withered. Defaults to 169 [⌐].
|-
 
|[DEAD_COLOR:]||The {{L|color}} of the plant when it has withered. Defaults to 0:0:1 (dark gray).
 
 
|-
 
|-
 
|[SHRUB_TILE:]||What tile is used for shrubs bearing this plant. Defaults to 34 ["].
 
|[SHRUB_TILE:]||What tile is used for shrubs bearing this plant. Defaults to 34 ["].
|-
 
|[SHRUB_COLOR:]||The {{L|color}} of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
 
 
|-
 
|-
 
|[DEAD_SHRUB_TILE:]||What tile is used for dead shrubs bearing this plant. Defaults to 34 ["].
 
|[DEAD_SHRUB_TILE:]||What tile is used for dead shrubs bearing this plant. Defaults to 34 ["].
 
|-
 
|-
|[DEAD_SHRUB_COLOR:]||The {{L|color}} of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
+
|[CLUSTERSIZE:]||The maximum stack size collected when gathered via herbalism.
 
|-
 
|-
|[NAME:]||The name of the plant, which is what you see in-game. <font color="red">Required</font>.
+
|[COLOR:]||The {{L|color}} of the plant. <font color="red">Required</font>.
 
|-
 
|-
|[NAME_PLURAL:]||The plural of the plant's in-game name. <font color="red">Required</font>.
+
|[DEAD_COLOR:]||The {{L|color}} of the plant when it has withered. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[GROWDUR:]||How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12.
+
|[SHRUB_COLOR:]||The {{L|color}} of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[VALUE:]||How much the plant is worth. Usually 2.
+
|[DEAD_SHRUB_COLOR:]||The {{L|color}} of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
 
|-
 
|-
 
|[DRINK:]||The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color.
 
|[DRINK:]||The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color.
Line 40: Line 50:
 
|-
 
|-
 
|[MILL_VALUE]||How much the milled product of this plant is worth.
 
|[MILL_VALUE]||How much the milled product of this plant is worth.
 +
|-
 +
|[COOKABLE_WHEN_MILLED]||Self-explanatory.
 
|-
 
|-
 
|[MILL_DYE:]||Allows the milled product of this plant to be used as dye, and specifies the dye's {{L|color}}.
 
|[MILL_DYE:]||Allows the milled product of this plant to be used as dye, and specifies the dye's {{L|color}}.
 
|-
 
|-
|[COOKABLE_WHEN_MILLED]||Self-explanatory.
+
|[GENPOWER:]||Use not known, may be obsolete or reference to planned features.
 +
|-
 +
|[GOOD]||This plant only appears in Good aligned regions.
 +
|-
 +
|[EVIL]||This plant only appears in Evil aligned regions.
 
|-
 
|-
|[EXTRACT:]||The item extracted from this plant and it's color.
+
|[SAVAGE]||This plant only appears in Savage regions.
 
|-
 
|-
|[EXTRACTVALUE:]||The value of the extract.
+
|[FREQUENCY:]||The chance for this plant to be gathered with the herb gathering job.
 
|-
 
|-
|[EXTRACT_BARREL]||The extract is extracted into a barrel.
+
|[PREFSTRING:]||Why dwarves like this plant.
 
|-
 
|-
|[EXTRACT_VIAL]||The extract is extracted into a vial at the farmer's workshop.
+
|[EDIBLE_VERMIN]||Vermin can eat this plant.
 
|-
 
|-
|[EXTRACT_STILL_VIAL]||The extract is extracted into a vial at a still.
+
|[EDIBLE_RAW]||This plant can be eaten raw.
 
|-
 
|-
|[EXTRACT_COOKABLE]||Self-explanatory.
+
|[EDIBLE_WHENCOOKED]||This plant can be eaten cooked but not raw.
 
|-
 
|-
|[LEAVES:]||What tile is used for leaves processed from this plant.
+
|[THREAD]||This plant can be woven into thread and therefore cloth.
 
|-
 
|-
|[SEEDNAME:]||The name of the plant's seeds.
+
|[DROWN_LEVEL:?]||Unused, presumably specifies the water depth at which the shrub will die.
 
|-
 
|-
 
|[SEED:]||The color of the plant's seeds.
 
|[SEED:]||The color of the plant's seeds.
 
|-
 
|-
|[GENPOWER:]||Use not known, may be obsolete or reference to planned features.
+
|[LEAVES:]||What tile is used for leaves processed from this plant. Also allows the plant to be extracted into a bag at the farmer's workshop.
 +
|-
 +
|[EXTRACT_VIAL]||The extract is extracted into a vial at the farmer's workshop.
 +
|-
 +
|[EXTRACT_BAG]||Unused, presumably permits the extract tobe extracted into a bag at the farmer's workshop.
 +
|-
 +
|[EXTRACT_BARREL]||The extract is extracted into a barrel at the farmer's workshop.
 +
|-
 +
|[EXTRACT_STILL_VIAL]||The extract is extracted into a vial at a still.
 
|-
 
|-
|[SPRING]||This plant will grow in spring. Not mutually exclusive with other season tags.
+
|[EXTRACT_COOKABLE]||Self-explanatory.
 
|-
 
|-
|[SUMMER]||This plant will grow during summer. Not mutually exclusive with other season tags.
+
|[EXTRACT:]||The item extracted from this plant and it's color.
 
|-
 
|-
|[AUTUMN]||This plant will grow during autumn. Not mutually exclusive with other season tags.
+
|[EXTRACTVALUE:]||The value of the extract.
 
|-
 
|-
|[WINTER]||This plant will grow during winter. Not mutually exclusive with other season tags.
+
|[WET]||This plant appears near water features. Not mutually exclusive with the [DRY] tag.
 
|-
 
|-
|[FREQUENCY:]||The chance for this plant to be gathered with the herb gathering job.
+
|[DRY]||This plant appears away from water features. Not mutually exclusive with the [WET] tag.
 
|-
 
|-
|[CLUSTERSIZE:]||The maximum stack size collected when gathered via herbalism.
+
|[BIOME:]||What {{L|biome token|biome}} this plant appears in.
 
|-
 
|-
|[EDIBLE_VERMIN]||Vermin can eat this plant.
+
|[SPEC_HEAT:]||The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[EDIBLE_RAW]||This plant can be eaten raw.
+
|[HEATDAM_POINT:]||The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[EDIBLE_WHENCOOKED]||This plant can be eaten cooked but not raw.
+
|[COLDDAM_POINT:]||The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[THREAD]||This plant can be woven into thread and therefore cloth.
+
|[IGNITE_POINT:]||The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[BIOME:]||What {{L|biome token|biome}} this plant appears in.
+
|[MELTING_POINT:]||The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[WET]||This plant appears near water features. Not mutually exclusive with the [DRY] tag.
+
|[BOILING_POINT:]||The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
|[DRY]||This plant appears away from water features. Not mutually exclusive with the [WET] tag.
+
|[SOLID_DENSITY:]||The density of the plant when solid. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|-
 
|-
 +
|[LIQUID_DENSITY:]||The density of the plant when molten. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 21:29, 12 August 2010

This article is about an older version of DF.

Plants are stored in the matgloss_plant.txt file.

Token Description
[NAME:] The name of the plant, which is what you see in-game. Required.
[NAME_PLURAL:] The plural of the plant's in-game name. Required.
[SEEDNAME:] The name of the plant's seeds.
[GROWDUR:] How long the plant takes to grow. A season lasts for a GROWDUR of 1008, and 1 day lasts for a GROWDUR of 12.
[VALUE:] How much the plant is worth. Usually 2.
[SPRING] This plant will grow in spring. Not mutually exclusive with other season tags.
[SUMMER] This plant will grow during summer. Not mutually exclusive with other season tags.
[AUTUMN] This plant will grow during autumn. Not mutually exclusive with other season tags.
[WINTER] This plant will grow during winter. Not mutually exclusive with other season tags.
[TILE:] What tile is used for this plant. Either a number, such as 6 [♠] or a letter inside apostrophes, such as ':'. Required. See character table.
[DEAD_TILE:] What tile is used when the plant has withered. Defaults to 169 [⌐].
[SHRUB_TILE:] What tile is used for shrubs bearing this plant. Defaults to 34 ["].
[DEAD_SHRUB_TILE:] What tile is used for dead shrubs bearing this plant. Defaults to 34 ["].
[CLUSTERSIZE:] The maximum stack size collected when gathered via herbalism.
[COLOR:] The Template:L of the plant. Required.
[DEAD_COLOR:] The Template:L of the plant when it has withered. Defaults to 0:0:1 (dark gray).
[SHRUB_COLOR:] The Template:L of shrubs bearing this plant. Defaults to 2:0:0 (dark green).
[DEAD_SHRUB_COLOR:] The Template:L of dead shrubs bearing this plant. Defaults to 6:0:0 (brown).
[DRINK:] The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color.
[DRINKVALUE:] The value of the drink brewed from this plant.
[MILL:] The name and color of the item milled from this plant.
[MILL_VALUE] How much the milled product of this plant is worth.
[COOKABLE_WHEN_MILLED] Self-explanatory.
[MILL_DYE:] Allows the milled product of this plant to be used as dye, and specifies the dye's Template:L.
[GENPOWER:] Use not known, may be obsolete or reference to planned features.
[GOOD] This plant only appears in Good aligned regions.
[EVIL] This plant only appears in Evil aligned regions.
[SAVAGE] This plant only appears in Savage regions.
[FREQUENCY:] The chance for this plant to be gathered with the herb gathering job.
[PREFSTRING:] Why dwarves like this plant.
[EDIBLE_VERMIN] Vermin can eat this plant.
[EDIBLE_RAW] This plant can be eaten raw.
[EDIBLE_WHENCOOKED] This plant can be eaten cooked but not raw.
[THREAD] This plant can be woven into thread and therefore cloth.
[DROWN_LEVEL:?] Unused, presumably specifies the water depth at which the shrub will die.
[SEED:] The color of the plant's seeds.
[LEAVES:] What tile is used for leaves processed from this plant. Also allows the plant to be extracted into a bag at the farmer's workshop.
[EXTRACT_VIAL] The extract is extracted into a vial at the farmer's workshop.
[EXTRACT_BAG] Unused, presumably permits the extract tobe extracted into a bag at the farmer's workshop.
[EXTRACT_BARREL] The extract is extracted into a barrel at the farmer's workshop.
[EXTRACT_STILL_VIAL] The extract is extracted into a vial at a still.
[EXTRACT_COOKABLE] Self-explanatory.
[EXTRACT:] The item extracted from this plant and it's color.
[EXTRACTVALUE:] The value of the extract.
[WET] This plant appears near water features. Not mutually exclusive with the [DRY] tag.
[DRY] This plant appears away from water features. Not mutually exclusive with the [WET] tag.
[BIOME:] What Template:L this plant appears in.
[SPEC_HEAT:] The plant's specific heat capacity. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[HEATDAM_POINT:] The temperature at which heat will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[COLDDAM_POINT:] The temperature at which frost will begin to damage the plant. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[IGNITE_POINT:] The temperature at which the plant will burst into flames. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[MELTING_POINT:] The temperature at which the plant will melt into a puddle of goo. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[BOILING_POINT:] The temperature at which the plant will boil into a cloud of vapor. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[SOLID_DENSITY:] The density of the plant when solid. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.
[LIQUID_DENSITY:] The density of the plant when molten. Can also be specified for CLOTH, EXTRACT, DRINK, and CHEESE.