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Difference between revisions of "40d:Pregenerated worlds"

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In order to rapidly find working worlds and save on generating time, some users pregenerate and share worlds to others. With the new seed technology, it is possible to share an entire world in as little as a dozen digits. Share neat worlds, unique worlds using Seeds to save upload time, or share worlds using the save file to save on world creation time for others.
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{{Quality|Superior|11:01, 18 May 2015 (UTC)}}
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{{av}}
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'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of version{{v|0.27.169.33g}}. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list.
 +
 
 +
== World generation changes ==
 +
 
 +
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Main:Seed archive|Seed archive]]. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.
 +
 
 +
Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.
 +
 
 +
Version 0.27.176.38a has changed world generation (cave changes) once again.
 +
 
 +
Version 0.27.176.38b seems to have changed, possibly due to the new [[Advanced world generation|parameter options]].
  
 
== Downloadable worlds ==
 
== Downloadable worlds ==
  
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
+
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.
 +
 
 +
=== Zaludoram, The Future World ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=49 Download it here]'''<br/>
 +
Seed: 4252958254 {{v|0.27.176.38c}} (2 rejects)<br/>
 +
World size: 65x65 (Small)<br/>
 +
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
 +
 
 +
[[Image:Zaludoram-location.png|thumb|500px]]
 +
 
 +
This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.<br/>
 +
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.
 +
 
 +
* '''Adamantine''': just southeast of the middle.
 +
* '''Magma''': underground magma pool, located on layers 150-147 in the southwest corner.
 +
* '''River''': a small curve of it in the lower right corner.
 +
* '''Trees''': A few hundred of them.
 +
* '''Sand''': Plenty of white sand.
 +
* '''Iron''': Plenty of magnetite patches along with some hematite and limonite veins.
 +
* '''Flux''': Plenty of chalk.
 +
* '''Fuel''': Many veins of bituminous coal and lignite.
 +
* '''Bauxite''': Many (20+) patches all over the place.
 +
 
 +
* '''Neighboring Civs''': All.
 +
 
 +
 
 +
=== Ewèlina, The Enchanted Land ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=106 Download it here]'''<br/>
 +
Seed: 2736869902 {{v|0.27.176.38c}}<br/>
 +
World size: 17x17 (Pocket)<br/>
 +
 
 +
[[Image:Ew%C3%A8lina_Location_Screen.PNG|thumb|500px]]
 +
 
 +
This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.<br/>
 +
 
 +
* '''Adamantine''': Northwest under the rock which extrudes to the surface.
 +
* '''Magma''': Volcano in the southeast corner.
 +
* '''Brook''': A small curve of it in the northeast corner.
 +
* '''Trees''': All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
 +
* '''Sand''': Heaps of red sand one z-level down.
 +
* '''Iron''': Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
 +
* '''Flux''': None. You'll have to import it.
 +
* '''Fuel''': Numerous veins of bituminous coal and lignite.
 +
* '''Metals''': Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
 +
* '''Bauxite''': None
 +
* '''Aquifier''': None
 +
* '''Chasm''': None
 +
 
 +
* '''Neighboring Civs''': All.
 +
 
 +
=== The Absolute Planet of Dawns ===
 +
 
 +
Direct download available here: [http://rapidshare.com/files/83977216/The_Absolute_Planet_of_Dawns.zip The Absolute Planet of Dawns]<br/>
 +
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.<br/>
 +
 
 +
(version v0.27.169.33g, seed 2664204674, provided by Fedor)
 +
 
 +
===Incredibly Resource Rich Starting Location===
 +
 
 +
Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!
 +
 
 +
[SEED:340187300]
 +
[HISTORY_SEED:3924664033]
 +
[NAME_SEED:186848708]
  
 
=== Lathondur Minbaz ===
 
=== Lathondur Minbaz ===
  
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]
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Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.
 +
 
 +
=== The Legendary Ever-Realm ===
 +
'''Download:''' http://hyperfileshare.com/d/f91fae26
 +
 
 +
[[Image:4265985437.PNG|thumb|500px]]
 +
 
 +
Has pretty much every feature in a small 4x5 area.<br/>
 +
'''Features:'''<br/>
 +
- Magma on lower left<br/>
 +
- Small cave river on lower left<br/>
 +
- Edge of chasm on far upper left corner<br/>
 +
- Pits & Adamantine on upper left<br/>
 +
- Sand and trees on far right green tile<br/>
 +
- Plenty of flux and iron for steel production<br/>
 +
- Representatives of all four major rock types:<br/>
 +
1. sedimentary - dolomite, claystone<br/>
 +
2. igneous extrusive - andesite<br/>
 +
3. igneous intrusive - granite, gabbro<br/>
 +
4. metamorphic - marble, schist<br/>
 +
 
 +
 
 +
=== Smata Sagus, The Realms Of Dawn ===
 +
 
 +
'''[http://dffd.wimbli.com/file.php?id=5 Download it here]'''
 +
Seed: 324316224 {{v|0.27.169.33g}} (6 rejects)<br/>
 +
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
== Seeds ==
+
[[Image:Smata_Sagus_location.png|thumb|500px]]
  
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
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This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.<br/>
 +
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.
  
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed.  Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
+
* '''Adamantine''': towards the bottom left.
 +
* '''Magma''': underground, located on layers 140-143.
 +
* '''River''': a small curve of it in the lower right corner.
 +
* '''Trees''': More than you'll ever use.
 +
* '''Sand''': Yep.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Magnetite patches near the surface, along with an occasional hematite and limonite vein.
 +
* '''Flux''': More than you'll ever use.
 +
* '''Fuel''': Plenty.
 +
* '''Bauxite''': Several patches near the magma.
 +
* '''Obsidian''': Available on the left side.
  
=== Seed 2: A Quick One ===
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* '''Neighboring Civs''': All.
  
This seed only rejects 3 regions, so it is one of the quickest to generate. This saves time if your computer is slow, and don't want to download the pregenerated one.
 
  
=== Seed 2577317804: Volcano Amidst a Thick Forest ===
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=== Ruspospazmon, The Eternal Windy Planes ===
  
VeryInky of the #bay12games [[IRC]] channel has discovered that generator seed 2577317804 guarantees a decent sized magma vent, which apparently flows downward to the core of the planet itself. And luckily, it's surrounded by a scenic forest housing deadly creatures.
+
'''[http://dffd.wimbli.com/file.php?id=3 Download it here]'''<br/>
 +
Seed: 2851906008 {{v|0.27.169.33g}} (11 rejects)<br/>
 +
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
[[Image:Volcano.jpg]]
+
[[Image:Ruspospazmon_location.png|thumb|500px]]
  
The square above this scenic forest with a magma vent, contains also a mamgma vent, a large amount of mountain, but also a forgotten ruin.
+
This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.<br/>
 +
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.
  
=== Seed 2268220040: 3 Volcanic Islands, With at Least 10 Other Random Land Based Volcanoes  ===
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* '''Adamantine''': towards the bottom left.
 +
* '''Magma''': underground, located on layers 140-143.
 +
* '''River''': only if you expand the area slightly.
 +
* '''Aquifer''': There's a tiny area of it towards the top left on a few levels.
 +
* '''Trees''': Yep.
 +
* '''Sand''': Yep.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Yes, towards the top and middle.
 +
* '''Flux''': Yep.
 +
* '''Fuel''': Yep.
  
This world contains over 10 volcanoes, most of them in reasonable positions, some in Forests, some in in mountains, some that are right next to mountains ''and'' forests, and others in less convenient places. However, the real gems are the 3 volcanic islands. Some screens of the volcanic islands even contain both ocean tiles volcanic vent on the same local map.
+
* '''Neighboring Civs''': All.
  
Ever wanted that volcanic AND secret island lair? This is the world for you.
 
  
[[Image:Island-Volcanic-Lair-(s)-cl.gif]]
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=== Emeecamo Ametha, The Eternal Universe of Wind ===
  
=== Seed 3089130238: Isolated feature-rich mountain ===
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'''[http://dffd.wimbli.com/file.php?id=4 Download it here]'''<br/>
'''Neighbours:''' dwarves.
+
Seed: 2135737780 {{v|0.27.169.33g}} (6 rejects)<br/>
 +
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful [[Utilities#Regional_Prospector|Regional Prospector]].
  
'''Features:''' 2 chasms (snowflake formation and dryed magma tube), magma tube, cave river and deep pits.
+
[[Image:Emeecamo_Ametha_location.png|thumb|500px]]
  
'''Dominant stone type:''' obsidian, gabbro and granite.
+
This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.<br/>
 +
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.
  
'''Common stone types:''' microcline, olivine, orthoclase.
+
* '''Adamantine''': in the middle.
 +
* '''Magma''': Upper left corner, the top is fully open to the ground.
 +
* '''River''': Yes, with a waterfall.
 +
* '''Trees''': Limited, but enough to make do.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Plenty.
 +
* '''Flux''': More chalk than you could ever need.
 +
* '''Fuel''': Plenty.
 +
* '''Bauxite''': Some, check bottom middle of map one level below the lone hill.
  
'''Sand type:''' yellow sand near magma-tube.
+
* '''Neighboring Civs''': All.
 +
<br/>
 +
[[Image:Emeecamo_Ametha_location2.png|thumb|500px]]
  
'''Minerals:''' mountain is rich in copper and silver ores as well as
+
This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.<br/>
clusters of gemstones; it lacks, however, steel-producing minerals.
+
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.
  
'''Climate:''' untamed wilds mountain surrounded by joyfull tropical broadleaf forests, where both highwood and featherwood grow. Unicorns were seen roaming there.
+
* '''Adamantine''': upper right corner.
 +
* '''Magma''': lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
 +
* '''River''': Yes, a small river bend in the upper left corner.
 +
* '''Trees''': Not overabundant, but not scarce either.
 +
* '''Soil''': Yep.
 +
* '''Iron''': Massive amounts; good luck making a dent in it.
 +
* '''Flux''': Take your pick between dolomite and chalk, tons of each.
 +
* '''Fuel''': Limited amounts of lignite, mostly in the upper levels on the left side.
 +
* '''Obsidian''': Plenty of it in the upper left corner at the higher z-levels.
  
'''FPS-saving:''' Downmost row on the map-rectangle contains only snowflake-chasm. Leftmost column contains the aforementioned chasm and a part of the forest.
+
* '''Neighboring Civs''': All.
  
[[Image:3089130238.PNG]]
 
  
=== Seed 3706678589: The Domain of Dragons...? ===
+
== Seeds ==
'''Horrible Descriptions of Vagueness:''' Near the southern dwarven civilization, there are volcanos right near warm forests, and a little hunting can find you a minimum-size area containing a magma vent, a river, heavy forest, and sand. Which would be ideal if not for the fact that this is a Tropical Moist Broadleaf Forest we're talking about, which, if the forum is to be believed, contains some of the most [[Elephant|terrifying creatures]] ever to walk any of the worlds. --[[User:Alfador|Alfador]] 00:01, 1 November 2007 (EDT)
+
  '''{{edit|{{PAGENAME}}/{{current/version}}|Click here to add a seed!}}'''
 +
Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.
  
=== Seed 1149670256 ===
+
However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.
<blockquote>Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the tile just south of the left most volacno there's both chams and volcano quite close to each other, just dig nice hole in between and you have one chasmfull of dead people, hehe Both of them seem pretty hostile though... To get to the location, just pick regular size zone so that you can reach the red ~ (volcano) icon and two or three rows below it and same amount to left. Then you have both
 
  
Didn't check the other volcano sites though, but the one I checked was ~21 levels deep of volcano and same for chasm... </blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001246]
+
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.
  
=== Seed 1621458352 ===
+
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.
<blockquote>Anyone interested in a world seed with a free-standing good-aligned volcano in the woods with a magma vent, a magma lake, a chasm and a water lake all within a small area?
 
  
For good measure there's a Kobold city on the other side of the mountain, as well as a cave river and chasm-pit somewhere...
+
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].
  
The same world has an evil-aligned volcano in a good-aligned shrubland... I didn't explore the features in that one, as it's so large z-wise it hurts my computer, but it has the brook and vent really close together.
+
Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:
(...)
+
*[[Main:Seed archive|Seed archive]] (pre 0.27.173.38a)
The world also has at least one site where good and evil vegetated areas meet by a mountain, allowing you to have every type of shurb and every type of tree... except highwood...
+
*[[Pregenerated worlds/0.28.181.40d|v0.28.181.40d]]
  
It also has an absolutely huge named peak sticking out of a good-aligned forest, as well as a nice volcano sticking out of a good-aligned forest...</blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001246]
+
== World Generation Parameter Sets ==
  
=== Seed 941486140: Zero rejects ===
+
With the release of 0.28.181.39a, ''Design New World With Paramaters'' gained a slew of new features, detailed at [[Advanced world generation]]. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.
<blockquote>(N)ot only is it ZERO REJECTED, but its got several island volcanoes. (O)ne of them has a caldera by the coast with a cliff overhanging it, and an aquifer which (I) THINK has fresh water in it(...) (S)everal spots have magma and steep cliffs and trees and rivers. Lots of the goblin forts are in neat locations.</blockquote>[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001247]
 
  
=== Seed 4265985437: Oldschool features ===
+
Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets. [[World token]]s are the individual parameter representations.
<blockquote>I have a great map. I'm enjoying it so far. Have been building a massive castle on the surface in the center of the map, using stone from the cliffs nearby.
 
  
It has everything I know of - demon pits, cave river (small one, but still), chasm (it hits the corner of it, if you wanted a bigger chasm, you could expand the map bigger), a river running all through it (warm climate too, so it never freezes), tons of minerals (plenty of limestone + iron), outdoor trees, magma (unrevealed at first, but its there). And its only a 5x4 area with low cliffs, so the game runs fast.
+
One place to find parameter sets for world generation is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums.
(...)
 
And heres an [http://img222.imageshack.us/img222/7413/location2in8.png image] of the exact location. You would never find it otherwise, I stumbled onto it when looking for a good limestone mountain area.
 

Latest revision as of 20:20, 23 June 2017

This article is about an older version of DF.

Pregenerated worlds are worlds that have been created and uploaded for use by others, so they may skip world generation, and are independent of versionv0.27.169.33g. Seeds are numbers that tell the world generator which world to create. These are usually given for particularly good locations, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations, and parameters for world generation. Feel free to share and add to the list.

World generation changes[edit]

Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at Seed archive. Random and custom names do not affect world generation. However, modifications to your raw files before world generation could cause a different world to be generated.

Version 0.27.173.38a (with the army arc work) has changed world generation again, so that seeds from earlier versions do not create the same worlds.

Version 0.27.176.38a has changed world generation (cave changes) once again.

Version 0.27.176.38b seems to have changed, possibly due to the new parameter options.

Downloadable worlds[edit]

Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.

Zaludoram, The Future World[edit]

Download it here
Seed: 4252958254 v0.27.176.38c (2 rejects)
World size: 65x65 (Small)
Made in Dwarf Fortress v0.27.176.38c, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

Zaludoram-location.png

This is a loaded 4x7 fortress location with plenty of every major resource. Location has fairly mild cliffs, and the surroundings are Warm and Untamed Wilds.
While sufficient trees are available (a few hundred), you can expand north to make it a 5x7 area with more trees than you should ever need. There is unfortunately no extra obsidian beyond that surrounding the magma.

  • Adamantine: just southeast of the middle.
  • Magma: underground magma pool, located on layers 150-147 in the southwest corner.
  • River: a small curve of it in the lower right corner.
  • Trees: A few hundred of them.
  • Sand: Plenty of white sand.
  • Iron: Plenty of magnetite patches along with some hematite and limonite veins.
  • Flux: Plenty of chalk.
  • Fuel: Many veins of bituminous coal and lignite.
  • Bauxite: Many (20+) patches all over the place.
  • Neighboring Civs: All.


Ewèlina, The Enchanted Land[edit]

Download it here
Seed: 2736869902 v0.27.176.38c
World size: 17x17 (Pocket)

Error creating thumbnail: File missing

This is a 2x3 fortress location with plenty of every major resource, located in a pocket world. It contains numerous lakes and has no cliffs.

  • Adamantine: Northwest under the rock which extrudes to the surface.
  • Magma: Volcano in the southeast corner.
  • Brook: A small curve of it in the northeast corner.
  • Trees: All over the place. If you desire more you can easily expand westwards to make a 3x3 location.
  • Sand: Heaps of red sand one z-level down.
  • Iron: Numerous limonite veins and a hematite vein not far below the surface and a patch of magnetite southeast of the volcano.
  • Flux: None. You'll have to import it.
  • Fuel: Numerous veins of bituminous coal and lignite.
  • Metals: Some native platinum, a little native aluminium, some native silver, lots of cassiterite, lots of galena, a little bismuthinite, some tetrahedrite (deep), some garnierite (deep)
  • Bauxite: None
  • Aquifier: None
  • Chasm: None
  • Neighboring Civs: All.

The Absolute Planet of Dawns[edit]

Direct download available here: The Absolute Planet of Dawns
Wold offers a wide range of fortress locations, from mountain canyons to haunted glaciers to resource-rich forests, each with (non-spoily) description and location map.

(version v0.27.169.33g, seed 2664204674, provided by Fedor)

Incredibly Resource Rich Starting Location[edit]

Embark on the magma pipe near the center, and enjoy adamantite, magma, gold, flux, and much more!

[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]

Lathondur Minbaz[edit]

Direct download available here: Lathondur Minbaz. Be warned that this was created in DF v0.27.169.32a and exhibits several glitches in version 40d, such as being able to request soil/sand "stones" from Dwarven caravans and purchase them during embark.

The Legendary Ever-Realm[edit]

Download: http://hyperfileshare.com/d/f91fae26

4265985437.PNG

Has pretty much every feature in a small 4x5 area.
Features:
- Magma on lower left
- Small cave river on lower left
- Edge of chasm on far upper left corner
- Pits & Adamantine on upper left
- Sand and trees on far right green tile
- Plenty of flux and iron for steel production
- Representatives of all four major rock types:
1. sedimentary - dolomite, claystone
2. igneous extrusive - andesite
3. igneous intrusive - granite, gabbro
4. metamorphic - marble, schist


Smata Sagus, The Realms Of Dawn[edit]

Download it here Seed: 324316224 v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in Windows XP. Found using the wonderful Regional Prospector.

Smata Sagus location.png

This is a loaded 3x6 location with basically every major resource. No chasm, cliffs are no taller than 2, surroundings are Temperate and Mirthful.
If you don't need a river, you can trim it to 3x5 by taking off the bottom edge and still get everything else.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: a small curve of it in the lower right corner.
  • Trees: More than you'll ever use.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Magnetite patches near the surface, along with an occasional hematite and limonite vein.
  • Flux: More than you'll ever use.
  • Fuel: Plenty.
  • Bauxite: Several patches near the magma.
  • Obsidian: Available on the left side.
  • Neighboring Civs: All.


Ruspospazmon, The Eternal Windy Planes[edit]

Download it here
Seed: 2851906008 v0.27.169.33g (11 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

Ruspospazmon location.png

This is a 4x3 location with most major resources. No chasm, cliffs are very tall (6-9), surroundings are Scorching and Calm. There is a small spot of aquifer, just enough to be potentially useful while still out of the way.
If you need a river, you can expand the selection north to include some river fingers and possibly west to also include a stretch of normal river. This will likely include more aquifer though.

  • Adamantine: towards the bottom left.
  • Magma: underground, located on layers 140-143.
  • River: only if you expand the area slightly.
  • Aquifer: There's a tiny area of it towards the top left on a few levels.
  • Trees: Yep.
  • Sand: Yep.
  • Soil: Yep.
  • Iron: Yes, towards the top and middle.
  • Flux: Yep.
  • Fuel: Yep.
  • Neighboring Civs: All.


Emeecamo Ametha, The Eternal Universe of Wind[edit]

Download it here
Seed: 2135737780 v0.27.169.33g (6 rejects)
Made in Dwarf Fortress v0.27.169.33g, created with a Core 2 Duo processor in WinXP. Found using the wonderful Regional Prospector.

Emeecamo Ametha location.png

This is a nice 3x3 (or potentially 2x2) location with almost all major resources. No chasm or sand available, cliffs are no higher than 1 (!), surroundings are Scorching and Untamed Wilds. The brook has a semi-waterfall where it drops 1 Z-level, causing a somewhat odd scene.
If you don't need a river or as many trees, you could actually make it a 2x2 area instead with all other resources by cutting off the bottom and right edges.

  • Adamantine: in the middle.
  • Magma: Upper left corner, the top is fully open to the ground.
  • River: Yes, with a waterfall.
  • Trees: Limited, but enough to make do.
  • Soil: Yep.
  • Iron: Plenty.
  • Flux: More chalk than you could ever need.
  • Fuel: Plenty.
  • Bauxite: Some, check bottom middle of map one level below the lone hill.
  • Neighboring Civs: All.


Emeecamo Ametha location2.png

This is another nice location in this world. It is 5x3 with almost all major resources. No chasm, bauxite, or sand available. Cliffs progress up a few levels from left to right, surroundings are Warm and Calm. The magma vent is underground but only 2 levels deep.
There is so much iron here (many many magnetite clusters) that you'll practically get sick of it. There seem to be more diamonds scattered around here than normal as well.

  • Adamantine: upper right corner.
  • Magma: lower right corner, underground. Only on levels 148-149, so unfortunately very shallow.
  • River: Yes, a small river bend in the upper left corner.
  • Trees: Not overabundant, but not scarce either.
  • Soil: Yep.
  • Iron: Massive amounts; good luck making a dent in it.
  • Flux: Take your pick between dolomite and chalk, tons of each.
  • Fuel: Limited amounts of lignite, mostly in the upper levels on the left side.
  • Obsidian: Plenty of it in the upper left corner at the higher z-levels.
  • Neighboring Civs: All.


Seeds[edit]

 Click here to add a seed!

Seeded worlds are special "codes" which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.

However modifications to your raw files can affect worldgen so please state what mods you are using if you post a seed with a non default DF.

To use a seeded world, select Create a New World during the main menu, then hit s to specify a seed. Type in the seed and hit Enter, then hit Enter one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.

Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly, the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.

A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the talk page.

Here are seeds generated in older versions. They may not generate the same world if you are using a newer version:

World Generation Parameter Sets[edit]

With the release of 0.28.181.39a, Design New World With Paramaters gained a slew of new features, detailed at Advanced world generation. Almost any parameter that would be associated with a world can now be given start values, end values, limits, and more. Players can create their own parameter sets to generate worlds with specific features. Sets can also set specific seeds to generate a specific world.

Parameter sets are stored in world_gen.txt in the \data\init folder. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets. World tokens are the individual parameter representations.

One place to find parameter sets for world generation is the Worldgen cookbook thread on the official forums.