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40d:Pregenerated worlds/0.28.181.40d

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Revision as of 20:20, 7 September 2008 by Nondescuid (talk | contribs) (New page: ===CPU-friendly starting location=== Seed: 3591897044 (generated on WinXP 32 Bit) This is a 4x4 location selected to contain enough resources to support the needs of a fortress for years...)
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CPU-friendly starting location

Seed: 3591897044 (generated on WinXP 32 Bit)

This is a 4x4 location selected to contain enough resources to support the needs of a fortress for years without requiring much CPU power. (You can also just select a 3x3 area and still have all the features.)

  • The water source is an aquifer, which won't create any CPU load until you tap into it. There is no source of constantly running water on the map (unless you create one, e.g. by draining one aquifer level into the one below).
  • Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
  • The entire area is totally flat!

Note: I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses!

Cpu friendly location.png

  • Trees: Yes, lots of them.
  • Ores: There should be plenty of iron ore in the siltstone layer.
  • Flux: There is marble on the left and top borders
  • Magma: There is a magma pool in the top left.
  • Fuel: Bituminous Coal and Lignite from the Siltstone layer, magma, trees
  • Water: The whole map has an aquifer. Dig a staircase near the magma pool to breach it without hassle.
  • Sand: All over the map.
  • Does not have: Brook, River, Underground River/Pond, Adamantine, Cave
  • Neighbors: Dwarves, Goblins, Humans, Elves


Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!