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Difference between revisions of "40d:Religion"

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A '''Religion''' is a group created in worldgen for worshipping a  [[deity]] (human and dwarven religions are formed around worshipping deities, elven religions worship related force of nature, goblin religions worship the first ruler of their civilization,usually a [[demon]], and [[kobold]]s have no religions). Religions build [[temple]]s (if the civilization lives in the proper [[site]]). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of [[megabeast]]s does not create a religion.{{verify}}
 
A '''Religion''' is a group created in worldgen for worshipping a  [[deity]] (human and dwarven religions are formed around worshipping deities, elven religions worship related force of nature, goblin religions worship the first ruler of their civilization,usually a [[demon]], and [[kobold]]s have no religions). Religions build [[temple]]s (if the civilization lives in the proper [[site]]). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of [[megabeast]]s does not create a religion.{{verify}}
  
Adventurer may join a religion by talking with priest in temple.{{verify}}
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Adventurers may join a religion by talking to priests in a temple.{{verify}}

Revision as of 02:22, 19 August 2021

This article is about an older version of DF.

A Religion is a group created in worldgen for worshipping a deity (human and dwarven religions are formed around worshipping deities, elven religions worship related force of nature, goblin religions worship the first ruler of their civilization,usually a demon, and kobolds have no religions). Religions build temples (if the civilization lives in the proper site). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of megabeasts does not create a religion.[Verify]

Adventurers may join a religion by talking to priests in a temple.[Verify]