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Difference between revisions of "40d:Soil"

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m (links to Sand, re-ordered list)
(Alphabetized the main soil list (since it just comprises combinations of modifer words) and segregated glassmaking sands within that list.)
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! Tile
 
! Tile
  
 +
|-
 +
|Calcareous Ooze||{{Raw Tile|▒|#800000|#c0c0c0}}
 
|-
 
|-
 
|Clay||{{Raw Tile|▓|#800000|#808000}}
 
|Clay||{{Raw Tile|▓|#800000|#808000}}
 
|-
 
|-
|Pelagic Clay||{{Raw Tile||#800000|#808000}}
+
|Clay Loam||{{Raw Tile||#800000|#c0c0c0}}
 
|-
 
|-
|Sandy Clay*||{{Raw Tile||#800000|#808000}}
+
|Loam||{{Raw Tile||#808000|#c0c0c0}}
 
|-
 
|-
|Silty Clay||{{Raw Tile||#800000|#c0c0c0}}
+
|Loamy Sand||{{Raw Tile||#ffff00|#808000}}
 
|-
 
|-
|Loam||{{Raw Tile||#808000|#c0c0c0}}
+
|Peat||{{Raw Tile||#808080|#808000}}
 
|-
 
|-
|Clay Loam||{{Raw Tile||#800000|#c0c0c0}}
+
|Pelagic Clay||{{Raw Tile||#800000|#808000}}
 
|-
 
|-
|Sandy Clay Loam*||{{Raw Tile||#800000|#808000}}
+
|Sandy Clay||{{Raw Tile||#800000|#808000}}
 
|-
 
|-
|Silty Clay Loam||{{Raw Tile|░|#800000|#c0c0c0}}
+
|Sandy Clay Loam||{{Raw Tile|░|#800000|#808000}}
 
|-
 
|-
|Sandy Loam*||{{Raw Tile|░|#ffff00|#808000}}
+
|Sandy Loam||{{Raw Tile|░|#ffff00|#808000}}
 
|-
 
|-
|Silt Loam||{{Raw Tile||#808000|#c0c0c0}}
+
|Siliceous Ooze||{{Raw Tile|▒|#800000|#c0c0c0}}
 +
|-
 +
|Silt||{{Raw Tile||#808000|#c0c0c0}}
 
|-
 
|-
|Calcareous Ooze||{{Raw Tile||#800000|#c0c0c0}}
+
|Silty Clay||{{Raw Tile||#800000|#c0c0c0}}
 
|-
 
|-
|Siliceous Ooze||{{Raw Tile||#800000|#c0c0c0}}
+
|Silty Clay Loam||{{Raw Tile||#800000|#c0c0c0}}
 
|-
 
|-
|Peat||{{Raw Tile||#808080|#808000}}
+
|Silt Loam||{{Raw Tile||#808000|#c0c0c0}}
 
|-
 
|-
|Loamy Sand*||{{Raw Tile|▒|#ffff00|#808000}}
+
! Sand
 +
! Tile
 
|-
 
|-
 
|Black [[Sand]]||{{Raw Tile|≈|#808080|#808000}}
 
|Black [[Sand]]||{{Raw Tile|≈|#808080|#808000}}
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|-
 
|-
 
|Yellow [[Sand]]||{{Raw Tile|≈|#ffff00|#808000}}
 
|Yellow [[Sand]]||{{Raw Tile|≈|#ffff00|#808000}}
|-
 
|Silt||{{Raw Tile|▓|#808000|#c0c0c0}}
 
 
|}
 
|}
  
''(* Note - "Loamy Sand" and sandy soils are '''not''' considered [[sand]] for the purpose of making [[glass]].)''
+
''* - Any soil listed in the first part of the table does not count as the [[sand]] used for [[glass]]making, even if its name mentions "sand."
  
 
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [[rock]] types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->
 
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [[rock]] types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->

Revision as of 14:57, 15 July 2009

Soil is the name for the various kinds of ground that can be planted on without irrigation using water. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".


Name Tile
Calcareous Ooze
Clay
Clay Loam
Loam
Loamy Sand
Peat
Pelagic Clay
Sandy Clay
Sandy Clay Loam
Sandy Loam
Siliceous Ooze
Silt
Silty Clay
Silty Clay Loam
Silt Loam
Sand Tile
Black Sand
Red Sand
Tan Sand
White Sand
Yellow Sand

* - Any soil listed in the first part of the table does not count as the sand used for glassmaking, even if its name mentions "sand."

When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in the same shade of brown as farm plots, and are usually closest to the top of the list, and thus, closest to the surface of the ground.

Note, however, that you may only plant cave flora if the tile is marked "Subterranean." To check this, go to the tile in k mode.

Digging into soil does not generate any byproduct materials, unlike digging in rock, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train miners.

Soil cannot be smoothed, so it can be difficult to make high value rooms, or pierce aquifers. Also, since soil cannot be smoothed, soil cannot be used to make fortifications.

The only minerals that can be found native to soil are gold, cassiterite, and platinum. However, in unusual cases, it's always possible that a vein from a nearby stone layer could extend into the edge of a soil layer.