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Difference between revisions of "40d:Things to Do"

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m (Changed quality rating from "Unrated" to "Fine" using the rating script)
 
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Most people prefer to do some/most of these steps:
 
Most people prefer to do some/most of these steps:
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc)
+
*Expand the cave to have own specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
 
*Create various items for exporting ([[Trade]])
 
*Create various items for exporting ([[Trade]])
 
*Create a working [[military]]
 
*Create a working [[military]]
*Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc)
+
*Dig out the wealth of the mountain/ground (Mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.)
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Generally make your fort self-sustaining and self-supplied
 
*Generally make your fort self-sustaining and self-supplied

Latest revision as of 20:27, 23 June 2017

This article is about an older version of DF.

The basic point of Fortress mode is:

  • Build/dig a place for your dwarves to work and live
  • Ensure survivability by providing food and water/drink for every dwarf
  • Provide basic comfort by building beds/quarters, a dining room
  • Defend your fortress (traps/military)
  • From the way Toady implements some features, have a lot of (twisted) fun
  • Accumulate wealth
  • Build and sustain a bustling full 200 dwarf fortress (this is already a bit "optional")

Most people prefer to do some/most of these steps:

  • Expand the cave to have own specific areas for specific purposes (Bedrooms, workshops, farms etc.)
  • Create various items for exporting (Trade)
  • Create a working military
  • Dig out the wealth of the mountain/ground (Mainly platinum, gold, gems, adamantine etc.)
  • Create luxury for your dwarves and a generally grand and nicely smoothed fortress
  • Generally make your fort self-sustaining and self-supplied
  • Experiment with and experience the full depth of all game features
  • Complete megalomaniac construction projects
  • Kill Elves
  • Create the worlds largest Brewery
  • Do it all over again with one skill-less dwarf in a terrifying biome
  • Profit!

Beyond this, it's really up to your own imagination what you wish to do. After all, this game is an open-ended game. The possibilities are endless.

If you feel the need to play a more goal-based game, check out the list of game goals for suggestions.