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Difference between revisions of "40d Talk:Attribute"

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Is 16 the maximum or is there really no limit?  My two most experienced miners have max in each category (ultra-mighty, superdwarvenly tough, perfectly agile), which is pretty unlikely if the max is 16.  Anyways, I'm just curious [[User:Greep|Greep]] 00:09, 27 June 2009 (UTC)
 
Is 16 the maximum or is there really no limit?  My two most experienced miners have max in each category (ultra-mighty, superdwarvenly tough, perfectly agile), which is pretty unlikely if the max is 16.  Anyways, I'm just curious [[User:Greep|Greep]] 00:09, 27 June 2009 (UTC)
 
:The MAX is 16, but the max DISPLAYED is 5.  I had a few dwarves with 13ish strength and toughness, they got, at most, bruised from a hail of iron crossbolt fire from goblins.  You'll need some kind of viewer to see any stat gains after 5. --Gotthard 04:08, 7 August 2009 (UTC)
 
:The MAX is 16, but the max DISPLAYED is 5.  I had a few dwarves with 13ish strength and toughness, they got, at most, bruised from a hail of iron crossbolt fire from goblins.  You'll need some kind of viewer to see any stat gains after 5. --Gotthard 04:08, 7 August 2009 (UTC)
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== Agility and Workshops ==
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It's stated in the article that increased agility doesn't affect workshop tasks, though if I increase the raw speed of my dwarves (e.g. [SPEED:1]), then they are able to complete tasks at workshops almost instantaneously. I've also observed that, when training dwarfs in moodable skills, highly agile dwarves are able to complete their tasks far more quickly than a fresh migrant would be able to. --[[User:Quietust|Quietust]] 16:38, 14 October 2009 (UTC)

Revision as of 16:38, 14 October 2009

Which Attribute?

What determines which attribute you get when you gain an attribute? Is it random, does it follow a preset order, or does it depend on which skills you've been increasing? --Valdemar 19:32, 21 January 2008 (EST)

It is random. VengefulDonut 01:09, 22 January 2008 (EST)
hehe yes, my legendary clerk has max strength and agility, and is very tough. never done a days manual labour in his life... Twiggie 12:05, 16 April 2008 (EDT)
You try working in an office where the chairs, tables, doors, filing cabinets, etc are made out of rock :) Heck, I wouldn't be surprised if the dwarves made their pens and even writing paper out of rock (and don't forget the menacing spikes and hanging rings of goblin bone). Iapetus 15:23, 20 December 2008 (EST)

Do pre-assigned skill levels give attributes?

Let's say I'm just starting out and I bring along a Proficient Mason. Will he start off with attribute bonuses? How about if a <no-title> Mason immigrates? Will he have any XP to start off his attribute gain? Gairabad 18:14, 10 November 2008 (EST)

Yes and yes. Further, I suspect invaders, diplomats, caravan guards, and the like all come with undisplayed skills that are the source of their attributes.--Maximus 19:20, 10 November 2008 (EST)

Stat Maximum

Is 16 the maximum or is there really no limit? My two most experienced miners have max in each category (ultra-mighty, superdwarvenly tough, perfectly agile), which is pretty unlikely if the max is 16. Anyways, I'm just curious Greep 00:09, 27 June 2009 (UTC)

The MAX is 16, but the max DISPLAYED is 5. I had a few dwarves with 13ish strength and toughness, they got, at most, bruised from a hail of iron crossbolt fire from goblins. You'll need some kind of viewer to see any stat gains after 5. --Gotthard 04:08, 7 August 2009 (UTC)

Agility and Workshops

It's stated in the article that increased agility doesn't affect workshop tasks, though if I increase the raw speed of my dwarves (e.g. [SPEED:1]), then they are able to complete tasks at workshops almost instantaneously. I've also observed that, when training dwarfs in moodable skills, highly agile dwarves are able to complete their tasks far more quickly than a fresh migrant would be able to. --Quietust 16:38, 14 October 2009 (UTC)