v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Attribute"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Stat Maximum: added opinion on formula)
Line 19: Line 19:
 
::Still true? In 40d16 I have a champion with a 17 Agility, according to Dwarf Therapist. [[User:Jogar2|Jogar2]] 10:25, 23 December 2009 (UTC)
 
::Still true? In 40d16 I have a champion with a 17 Agility, according to Dwarf Therapist. [[User:Jogar2|Jogar2]] 10:25, 23 December 2009 (UTC)
 
:::I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --[[User:Pushy|Pushy]] 19:37, 12 January 2010 (UTC)
 
:::I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --[[User:Pushy|Pushy]] 19:37, 12 January 2010 (UTC)
 +
 +
By the way, the formula used is ludicrous. There's a much simpler one; In words, the first one is 2000, and each level is 500 more. In mathematical terms, Y = ((Y - 1) + 500) + 1500. Admittedly, a graphing calculator wouldn't be able to parse that, but a human can more easily than Y=1750X+250X2
  
 
== Agility and Workshops ==
 
== Agility and Workshops ==

Revision as of 16:11, 17 January 2010

Which Attribute?

What determines which attribute you get when you gain an attribute? Is it random, does it follow a preset order, or does it depend on which skills you've been increasing? --Valdemar 19:32, 21 January 2008 (EST)

It is random. VengefulDonut 01:09, 22 January 2008 (EST)
hehe yes, my legendary clerk has max strength and agility, and is very tough. never done a days manual labour in his life... Twiggie 12:05, 16 April 2008 (EDT)
You try working in an office where the chairs, tables, doors, filing cabinets, etc are made out of rock :) Heck, I wouldn't be surprised if the dwarves made their pens and even writing paper out of rock (and don't forget the menacing spikes and hanging rings of goblin bone). Iapetus 15:23, 20 December 2008 (EST)

Do pre-assigned skill levels give attributes?

Let's say I'm just starting out and I bring along a Proficient Mason. Will he start off with attribute bonuses? How about if a <no-title> Mason immigrates? Will he have any XP to start off his attribute gain? Gairabad 18:14, 10 November 2008 (EST)

Yes and yes. Further, I suspect invaders, diplomats, caravan guards, and the like all come with undisplayed skills that are the source of their attributes.--Maximus 19:20, 10 November 2008 (EST)

Stat Maximum

Is 16 the maximum or is there really no limit? My two most experienced miners have max in each category (ultra-mighty, superdwarvenly tough, perfectly agile), which is pretty unlikely if the max is 16. Anyways, I'm just curious Greep 00:09, 27 June 2009 (UTC)

The MAX is 16, but the max DISPLAYED is 5. I had a few dwarves with 13ish strength and toughness, they got, at most, bruised from a hail of iron crossbolt fire from goblins. You'll need some kind of viewer to see any stat gains after 5. --Gotthard 04:08, 7 August 2009 (UTC)
I have similar experiences - my champions are always ecstatic because they get really light wounds in sparring, recover almost immediately (making them happy for being able to rest, and for being rescued) and keep sparring. All they do is eat and spar, seriously.
Still true? In 40d16 I have a champion with a 17 Agility, according to Dwarf Therapist. Jogar2 10:25, 23 December 2009 (UTC)
I don't know if it was ever true. The article does say "Toady has stated that although there is no cap on attribute increases", after all, and the line under the table telling you how much XP you need for each level says "This presumably keeps going, following the formula:". That suggests that there is no cap that Toady himself has set. That would indicate to me that a cap would only exist due to computing limitations - e.g. level 255 (max value held in 1 byte) or 4,294,967,295 XP needed (max value held in 4 bytes) or something like that. --Pushy 19:37, 12 January 2010 (UTC)

By the way, the formula used is ludicrous. There's a much simpler one; In words, the first one is 2000, and each level is 500 more. In mathematical terms, Y = ((Y - 1) + 500) + 1500. Admittedly, a graphing calculator wouldn't be able to parse that, but a human can more easily than Y=1750X+250X2

Agility and Workshops

It's stated in the article that increased agility doesn't affect workshop tasks, though if I increase the raw speed of my dwarves (e.g. [SPEED:1]), then they are able to complete tasks at workshops almost instantaneously. I've also observed that, when training dwarfs in moodable skills, highly agile dwarves are able to complete their tasks far more quickly than a fresh migrant would be able to. --Quietust 16:38, 14 October 2009 (UTC)

I always thought this, the same should be true with mining, although I also suspect strength has something to do with many jobs aswell, such as masonry, construction, smoothing and mining. I can't really test it though, since I'm on a mac and I can't see my framerate for comparisons, and the framerate seems very variable in my fort.--Overspeculated 20:58, 14 October 2009 (UTC)
Mining speed at the very least is affected by both agility and strength, though agility certainly has the more noticeable benefit. Aside from the obvious benefit of not being significantly slowed down when carrying heavy rocks and stuff around, I'm not entirely sure whether strength affects much else except hauling. From my own observations, I don't believe construction is affected by stats at all; if it is, then it's not by much. I seem to recall that smoothing is affected by agility (but not by strength). I'm afraid I can't comment on the workshop stuff, however --Pushy 19:03, 12 January 2010 (UTC)

Agility speedups

Why do the agility numbers INCREASE, rather than decrease, for more agile? Speeds are reported by how long it takes to do something, or so it seems, so why is this not reflected in the numbers?

This is explained in the speed article. 70.138.29.184 22:42, 24 December 2009 (UTC)