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Difference between revisions of "40d Talk:How do I manage my seeds and crops"

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(New page: ==Stockpiles== Current text is: :*You can also create a custom stockpile that will only accept plants, to avoid having it all mixed up with your meat and drinks. It would be a ...)
 
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:*You can also create a custom stockpile that will only accept [[plant]]s, to avoid having it all mixed up with your [[meat]] and [[drink]]s. It would be a good idea to have this stockpile near your [[brewery]], [[farmer's workshop]], [[kitchen]], etc.
 
:*You can also create a custom stockpile that will only accept [[plant]]s, to avoid having it all mixed up with your [[meat]] and [[drink]]s. It would be a good idea to have this stockpile near your [[brewery]], [[farmer's workshop]], [[kitchen]], etc.
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I find this makes harvesting a very drawn out process. If I put the plant stockpile near the same squares as the seed stockpils then create a seperate stockpile near the relevant workshop, then my farmers don't trudge from the farm plot all the way to the kitchen. Then hopefully a dwarf with just food handling turned on will take seeds from dining rooms to farms, plants from farms to workshops, and drinks/prepared food to profession-based dining rooms. Not foolproof - sometimes farmers do haul their harvest all the way to the end stockpile - but even that can be fixed with forbidden doors.  
 
I find this makes harvesting a very drawn out process. If I put the plant stockpile near the same squares as the seed stockpils then create a seperate stockpile near the relevant workshop, then my farmers don't trudge from the farm plot all the way to the kitchen. Then hopefully a dwarf with just food handling turned on will take seeds from dining rooms to farms, plants from farms to workshops, and drinks/prepared food to profession-based dining rooms. Not foolproof - sometimes farmers do haul their harvest all the way to the end stockpile - but even that can be fixed with forbidden doors.  
 
This tactic will keep your farmers farming, get them highly skilled, and make all your plant stacks at least 3.
 
This tactic will keep your farmers farming, get them highly skilled, and make all your plant stacks at least 3.
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I tend to dump rather than harvest stacks of 2 or less as they aren't worth my brewers/threshers/chefs time.
 
I tend to dump rather than harvest stacks of 2 or less as they aren't worth my brewers/threshers/chefs time.
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I am also starting to think that farming is over-rated: just buy food, cook it and sell prepared meals. It means you don't need as much space set aside for butchery, mill, farm workshop, tannery etc. Just a food stockpile and relevant workshops near the trading post.
 
I am also starting to think that farming is over-rated: just buy food, cook it and sell prepared meals. It means you don't need as much space set aside for butchery, mill, farm workshop, tannery etc. Just a food stockpile and relevant workshops near the trading post.
 
[[User:GarrieIrons|GarrieIrons]] 02:52, 7 July 2008 (EDT)
 
[[User:GarrieIrons|GarrieIrons]] 02:52, 7 July 2008 (EDT)

Revision as of 06:52, 7 July 2008

Stockpiles

Current text is:

I find this makes harvesting a very drawn out process. If I put the plant stockpile near the same squares as the seed stockpils then create a seperate stockpile near the relevant workshop, then my farmers don't trudge from the farm plot all the way to the kitchen. Then hopefully a dwarf with just food handling turned on will take seeds from dining rooms to farms, plants from farms to workshops, and drinks/prepared food to profession-based dining rooms. Not foolproof - sometimes farmers do haul their harvest all the way to the end stockpile - but even that can be fixed with forbidden doors. This tactic will keep your farmers farming, get them highly skilled, and make all your plant stacks at least 3.

I tend to dump rather than harvest stacks of 2 or less as they aren't worth my brewers/threshers/chefs time.

I am also starting to think that farming is over-rated: just buy food, cook it and sell prepared meals. It means you don't need as much space set aside for butchery, mill, farm workshop, tannery etc. Just a food stockpile and relevant workshops near the trading post. GarrieIrons 02:52, 7 July 2008 (EDT)