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Difference between revisions of "40d Talk:Room"

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::::Workaround: you can allocate a new bedroom to your new mayor without bothering with his former bedroom, which will automatically be allocated to nobody. Your only problem now is that you have a crappy hauler bedroom somewhere, which is free. At some point that evasive free bedroom might be claimed by a homeless dwarf.--[[User:Aykavil|Aykavil]] 07:59, 1 August 2008 (EDT)
 
::::Workaround: you can allocate a new bedroom to your new mayor without bothering with his former bedroom, which will automatically be allocated to nobody. Your only problem now is that you have a crappy hauler bedroom somewhere, which is free. At some point that evasive free bedroom might be claimed by a homeless dwarf.--[[User:Aykavil|Aykavil]] 07:59, 1 August 2008 (EDT)
 
:::::This does not work. I just tried moving all my Metalsmiths to a new set of quarters, and they all ended up wit two bedrooms (vr 28_181_40d). Instead, I had to open the {{k|r}}room window, and locate the dwarf on the list, and use {{k|t}} to zoom to the listed entry in the main menu.
 
:::::This does not work. I just tried moving all my Metalsmiths to a new set of quarters, and they all ended up wit two bedrooms (vr 28_181_40d). Instead, I had to open the {{k|r}}room window, and locate the dwarf on the list, and use {{k|t}} to zoom to the listed entry in the main menu.
 +
::::::I know it's a bit late for this, but: to be honest, I wouldn't bother. Your Mayor will probably get booted out of office sooner or later, at which point he'll need his hauler bedroom back, and for the effort of finding, deassigning, and reassigning that room you might as well just dig out one more than you need and have done with it. The redundancy doesn't really cost you anything. [[User:Aosher|Aosher]] 19:35, 14 April 2009 (UTC)
  
 
== Idea ==
 
== Idea ==

Revision as of 19:35, 14 April 2009

Smoothing walls

"Walls with ore or gems cannot be smoothed, much less detailed." Is this still true? I'd heard that smoothing/engraving of ore veins is now possible. And yet again, I can't test because I'm reading the wiki at work while waiting for a database query to finish... >_> --Alfador 17:28, 31 October 2007 (EDT)

I deleted the comment about not being able to smooth ore or gems, because you CAN in this version (they all count as different types of rocks). Boo whoever copy pasted the article without looking at it.
what was the point in aechiving old wiki if people are going to copy and paste, please people if you are going to copy paste thourghly read the article to ensure all info is correct, i didnt read past this so there may be more but rooms are no longer diamonds, this is somehing really obvious and should have been picked up on by whoever copy pasted it otherwise we may as well stick with edditing old wiki. Thatguyyaknow 20:08, 31 October 2007 (EDT)

room value

Is there a way to check what price a room currently has without counting it yourself? Just wanted to know if I counted right. --Mizipzor 15:33, 4 November 2007 (EST)

if the economy has started you might be able to, past that though probably not :( --Frostedfire 18:17, 8 November 2007 (EST)

My dwarves' thoughts have lately included reference to dining in a "legendary" dining room, but the best one I currently have is listed as "Fine" when I assign it to someone. Does this correspond directly to the value of the room (I intend to bring it up to Royal to find out) or is there something else at work there? Dolohov 10:55, 15 November 2007 (EST)

I have a proper closed bedroom in silty clay loam. There is a masterpiece bed in that room. The price of the bed is 120. The rental cost of the room is 99. Most (all?) other bedrooms also have their rental cost less then the sum of the furniture values. There could be 2 explanations: 1) rental cost is not exactly equal to the room value in this version. 2) the way room value is calculated is substantially different from the previous version. --Another 11:56, 1 December 2007 (EST)

Does anybody know of a more recent study than the Draxxalon one? It's really, really old, and even my limited testing has shown that it is very, very wrong. I'm hoping that there's something more recent that we can use to fix it before resorting to the gutting that it most likely would otherwise require --LegacyCWAL 11:16, 20 February 2009 (EST)

I just started looking at this in earnest yesterday. I built a dorm complex of several nearly-identical rooms and wanted to verify that there was at least some stratification so poorer dorfs could find a place to sleep. The algebra isn't hard to do, so I'm going to see if I can dig out some bedroom test chambers and get verification. My driving goal is to quantify the value of wall tiles, floor tiles, smoothing, and engraving; initial poking around seemed to imply that all furniture except for the bed contributes its sticker price to the room. --Jurph 19:50, 13 April 2009 (UTC)

Influences on room quality

As a bonus, a single chest, cabinet, armor stand, and weapon rack will count as three of each, for every noble in the room. (This works because most nobles have three rooms; if they see a chest in their bedroom, study, and dining room, they obviously have three chests, right? Nobody accused the nobles of being particularly bright.)
000173 ▪ (0.22.120.23a) [dwarf mode][nobles] if you have a noble claim the same item with three of their rooms, it'll count three times in their holdings number

Am I reading the changelog right? It looks like this bug was fixed in 23a. --Jackard 02:31, 26 November 2007 (EST)

In that same section, it states that the value of a shared room is quartered. I've seen several times on the forum that the value of a shared room is only halved. This should be checked as well. --Skanky 03:14, 28 January 2008 (EST)

I've only seen it as half, but I typically assign the two rooms to the same noble. It could be that it's quatered if you assign the two rooms to two different nobles (and same for more rooms to one noble vs more than one).--Draco18s 17:42, 3 March 2008 (EST)

Question regarding rent: does anybody know the time period that a bedroom's listed rent refers to? For instance, if a room's rent says 44☼, is that per month, or per season, or what? --LegacyCWAL 13:45, 30 January 2009 (EST)

Aaaaaand just saw another discussion that said that no, nobody knows. So nevermind then --LegacyCWAL 11:16, 20 February 2009 (EST)

Names

MANY of the names in the thing are wrong. My epic dining room is described as "Legendary" and the beds that share the room get "Like a personal palace"--Shadow archmagi 17:48, 28 February 2008 (EST)

Are you going by the room list or by dwarf thoughts? The article refers to the actual room grade rather than how impressed dwarves are by the room. VengefulDonut 19:42, 28 February 2008 (EST)
Oh dear. My mistake. Letsee... you're right. Bedrooms are Grand and the dining room is Royal. My mistake. --Shadow archmagi 20:03, 28 February 2008 (EST)

doors

It seems doors don't count anymore in 38c? Every room i checked where the door should move it to the next quality level, it doesn't. This also is true for my artifact door which before turned a room into royal; it's gone now. --Koltom 08:10, 17 March 2008 (EDT)

What if the door is set as internal? -- Zardus 20:14, 18 April 2008 (EDT)
Then it is counted, but such can make room overlapping difficult. Does anyone know why it was removed? I am saddened by my Artifact door not working right. --Stalinbulldog 21:57, 11 June 2008 (EDT)
Doors seem to add to the room's value if the room (as in the blinking teal X's when you q-select the room's defining furniture) extends over the door. However, by default, a room will stop at an external door without actually including that tile. So this means that the easiest way to include a door in a room's value is to set it to internal. However, if you define a room in such a way as to include the door's tile (such as defining the room before you order the door built), you can then set up the door and it will still count towards the room's value. Note that the room's value won't necessarily change by the exact value of the door, due to the newly-added tile affecting the value as well. LegacyCWAL 13:55, 13 October 2008 (EDT)

engravings

How do you tell which side of the wall engravings are on? Do they still have a direction? QMarx 01:36, 30 April 2008 (EDT)

I think they're on both sides of the wall. At least, if i have two 5x3 rooms that share a wall, and I engrave all the walls for the two rooms, both rooms are of the same quality. I'd have to do some specific testing to see if one is worth more but not enough for a difference in quality level... --Squirrelloid 01:43, 30 April 2008 (EDT)

Coffin, Red highlight and (S)

When viewing rooms using "r", what does a red highlight and (S) mean? Also, there isn't anything wrong with sticking their own coffin in their room right?--Seaneat 16:19, 4 July 2008 (EDT)

I believe that red room names in the rooms panel mean that the room overlaps with another room and thus the value of both rooms is diminished. --Toloran 20:52, 25 July 2008 (EDT)

finding a dwarfes room(s)

Am i right that the rooms screen is meant to let you jump straight to a specific dwarfs room when it is fully implemented?

In the meantime, other than by looking at every table/chair/bed/cage/coffin/statue, how do I find all the (X)rooms allocated to Domas Othsinlolar (or any of his fellows)?GarrieIrons 06:52, 8 July 2008 (EDT)

press t after highlighting the room to view the item that makes it so.--Seaneat 13:40, 8 July 2008 (EDT)
What I was getting at:
When my rock hauler gets elected Mayor, how do I find his bedroom to free it, so I can allocate him a new one? Do I have to look at every bedroom using either q or t, or is there another way where I can "look up the dwarf" then see all the rooms allocated to him. I hope that is clearer.GarrieIrons 07:41, 1 August 2008 (EDT)
Workaround: you can allocate a new bedroom to your new mayor without bothering with his former bedroom, which will automatically be allocated to nobody. Your only problem now is that you have a crappy hauler bedroom somewhere, which is free. At some point that evasive free bedroom might be claimed by a homeless dwarf.--Aykavil 07:59, 1 August 2008 (EDT)
This does not work. I just tried moving all my Metalsmiths to a new set of quarters, and they all ended up wit two bedrooms (vr 28_181_40d). Instead, I had to open the rroom window, and locate the dwarf on the list, and use t to zoom to the listed entry in the main menu.
I know it's a bit late for this, but: to be honest, I wouldn't bother. Your Mayor will probably get booted out of office sooner or later, at which point he'll need his hauler bedroom back, and for the effort of finding, deassigning, and reassigning that room you might as well just dig out one more than you need and have done with it. The redundancy doesn't really cost you anything. Aosher 19:35, 14 April 2009 (UTC)

Idea

Here's a hint.. In my current game I was having trouble getting my Count's rooms up to an acceptable level. I had a lever in his bedroom with artifact mechanisms that raised the bedroom to royal, but unfortunately I have no very good metalcrafters or masons to make good enough furniture for the other rooms. I did have a legendary weaponsmith though, so I made him construct some steel serrated discs and spiked balls. When masterful, these are worth 3600 each. Then I just constructed a weapon trap in the throne room and it became opulent right away. Too bad there's no way to place armor in a room in a similar way, a steel plate mail that requires the same amount of material is worth 15k even when just exceptional. -- D64 07:58, 28 July 2008 (EDT)

masons can now make native gold statues if you enable native gold for general use,--Eerr 17:32, 13 August 2008 (EDT)

Z levels?

I've got a question pertaining to Z levels. Can rooms span multiple Z levels? Does it require a floor hatch? This question is prompted by a floor hatch having the internal/external option. If they can, then I'm in luck, since my communal bedroom (entirely smoothed and engraved) is over a massive smoothed and engraved stockpile.

Erathoniel 18:30, 12 October 2008 (EDT)

Nope, same Z-level only. LegacyCWAL 13:57, 13 October 2008 (EDT)

I've added a note about this in the main article and taken away the old-version warning. But it's sparked an interesting question. If you have an area which spans several z-levels, and you define the lowest level as a room, will the dwarves 'look up' and admire any engravings or such one z-level above their room? --JK 21:54, 12 January 2009 (EST)

Metal Floor over Engraving?

I built metal floors over engraved stone in my King's old quarters to increase the room value. I don't know if it worked or not, but later, when I moved him to larger quarters and pried up the floor, the rock underneath had turned into cavern floor. I re-smoothed and re-engraved it. Lloyd C Griscom 18:44, 13 April 2009 (UTC)