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Difference between revisions of "40d Talk:Stockpile"

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preparing food stacks larger than *ten* - on what depends the number? my cook sometimes does it, sometimes not, both with lavish and simple meals. Is it from the stack size?  --[[User:Koltom|Koltom]] 02:36, 14 February 2008 (EST)
 
preparing food stacks larger than *ten* - on what depends the number? my cook sometimes does it, sometimes not, both with lavish and simple meals. Is it from the stack size?  --[[User:Koltom|Koltom]] 02:36, 14 February 2008 (EST)
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:The biggest question here though is - what is the appropriate setting for a stockpile for cooked food?
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:It seems to be, "forbid" everything but make sure "Prepared food" is turned on. But "prepared food" seems to be turned on as the default, and it allows even unprocessed fish etc to be placed in the stockpile. So this doesn't make much sense to me.[[User:GarrieIrons|GarrieIrons]] 05:40, 27 February 2008 (EST)

Revision as of 10:40, 27 February 2008

Stockpile categories

Ore
Ore will be brought here. This is one of the simpler stockpiles.

Is it just me, or is this incorrect? I don't see an option in the new version for ore piles. I'm at work and so cannot double-check at this time, but I'll check when I get home and if I confirm it then, I'll remove Ore from the Stockpile categories.

You're correct. Ore is now included in the stone stockpile and there is no mining stockpile. I've made the change. -Valdemar

Should this page be retitled "Stockpile" to keep in line with the title style rules? --BahamutZERO 17:44, 1 November 2007 (EDT)

Done. --Peristarkawan 18:15, 1 November 2007 (EDT)

Bins

how do I make my bins get to the "right" stockpiles (ie i want to put stone in bins to compact it but so far my bin is sitting in a "finished goods" stockpile)GarrieIrons 09:40, 4 January 2008 (EST)

Raw objects generally can't be put in bins, only "processed" goods. For instance, blocks can be put in bins, but not raw stone. The best way to get a compact stone store is to create a dump, though I haven't fiddled with that technique yet.--Maximus 12:51, 4 January 2008 (EST)

Usable/Unusable Weapons/Armour?

Anyone knows exactly what this does? It seems that stockpiles set to "unusable" will only collect things that dwarfs can't possibly ever use, not even in Adventure mode (ex: big human two-handed weapons such as a halberd), but while technically things like whips and scimitars aren't unusable, dwarfs in Fortress mode will never equip them - no such option in the Military screen. Or will they use, for example, a scimitar if set to use swords? Will that use the Swordsdwarf skill? IMO it would be more useful if it included any weapon not in the Military screen. --Sergius 12:44, 12 January 2008 (EST)

I use this when I kill kobolds etc - all the weapons my dwarf collect of hostile creatures then go into the same bin. I can't use them, but I can drag one bin all at once to the visiting merchant - ker-ching! They sell pretty well.
But I agree, it should be that any weapon dwarves cannot use should end up there.GarrieIrons 02:53, 14 February 2008 (EST)

my dear cook

preparing food stacks larger than *ten* - on what depends the number? my cook sometimes does it, sometimes not, both with lavish and simple meals. Is it from the stack size? --Koltom 02:36, 14 February 2008 (EST)

The biggest question here though is - what is the appropriate setting for a stockpile for cooked food?
It seems to be, "forbid" everything but make sure "Prepared food" is turned on. But "prepared food" seems to be turned on as the default, and it allows even unprocessed fish etc to be placed in the stockpile. So this doesn't make much sense to me.GarrieIrons 05:40, 27 February 2008 (EST)