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40d Talk:Wound

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Revision as of 07:59, 4 April 2008 by N9103 (talk | contribs) (→‎Nervous system damage: Wow.. I seem to have completely forgotten about signing or something...)
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My miner had a broken arm and was "resting" even though all he did was move back and forth on the screen and submit to starvation and dehydration. I set a dwarf to Health Care only, had buckets to spare, and nothing was done to care for the dwarf. As far as I'm concerned, in v.33c. Check out the pic below and the movie I have.

Injured dwarf spam.

Schm0 18:31, 24 November 2007 (EST)

Happened to me too, also v.33c Klada 23:49, 1 December 2007 (EST)

This bug has been fixed --Karlito 23:50, 1 December 2007 (EST)


same thing is happening to me so i dont think it has... Twiggie 12:54, 7 December 2007 (EST)

Actually it has, as of 33d. You may need to download a new version. Klada 13:17, 7 December 2007 (EST)

Priority of health care task

I think the game is a bit broken in that I can have a dwarf set with health care (I know it's a redlink) as their only active task, and rather than bring food to a dwarf who seems to only be moderately injured, but is now about to die from starvation - even though there is a stockpile of prepared meals 6 tiles away, and the other dwarves are resting in the same barracks!GarrieIrons 04:56, 12 February 2008 (EST)

healing speed

it seems that in the newest version(.38c) wounds heal at incredible speed - I watched my woodcutter fight batmen and get lightly wounded, was relieved that it was nothing worse, but when I checked back on him he was uninjured. So when my miner took on a wolf I kept a very close eye on him, and indeed he suffered moderate wounds and got a "rest" job, but the wound healed to lightly wounded before he even got back into the fortress and was gone by the time he reached his bed.--Syndic 00:30, 13 March 2008 (EDT)

chances are they have a (very) high toughness? - this will cause exactly what you describe. Send a peasant recruit into battle and you will see the difference ;) --Koltom 07:20, 13 March 2008 (EDT)

Nervous system damage

I have a guard with minor neck and brain injuries, so he won't spar any more. However, he is a Talented Hammerdwarf, Skilled Armor User, and Proficient Shield User (only Novice Wrestler), so I reallocated him to use a crossbow and he does infact shoot at the archery range. This could be a good way to improve troops and get Marksdwarves that might be vaguely effective in melee combat should it come to that. He's also already Mighty, Very Agile, and Tough.

I'm thinking of adding the following to the Healing section of this page, at the end of the paragraph starting with "Wounds to the nervous system...":

"A hammerdwarf with light injuries to the nervous system may no longer spar, but will train as a Marksdwarf if allocated to use a crossbow. This can be useful given that a Marksdwarf entering melee combat uses the hammerdwarf skill to bash enemies with their crossbow. They hopefully would have also trained as Wrestlers, Armor Users, and Shield Users which will help their survival rate."

Thoughts? --TimE

Seems a bit too niche to be in the article as general advice. Perhaps a generality made from that idea would be appropriate however. something like "dwarves with nervous injuries too severe to be a melee fighter may still be valulable as a Marksdwarf." --Edward 03:59, 4 April 2008 (EDT)
I think this applies to dwarves with any nervous injuries. I like the concise version though, I'll add that. --TimE 00:56, 3 April 2008 (EDT)