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Difference between revisions of "DF2014 Talk:Scholar"

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(Created page with "Ok, copy pasting this here, until we can reword it into something readable: :Let's see, fort scholars... they do activity cycles, the length of which is 1-2 days (whether th...")
 
 
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[[User:Therahedwig|Therahedwig]] ([[User talk:Therahedwig|talk]]) 17:39, 1 January 2020 (UTC)
 
[[User:Therahedwig|Therahedwig]] ([[User talk:Therahedwig|talk]]) 17:39, 1 January 2020 (UTC)
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==Professions not working as stated==
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In the section called "Professions" it states a dwarf with high levels of critical thinking and a second skill are called sages. However, in one of my saves, a dwarf has the title of sage with only dabbling skill in critical thinking. The dwarf is a high master mathematician and accomplished logician.The information on what makes a dwarf a sage comes from http://www.bay12forums.com/smf/index.php?topic=154895.msg6711752#msg6711752 where Halnoth points it comes comes from their observation. I suspect a sage might be a dwarf that potentially belongs to more than one profession. For example, in my case the dwarf could be a mathematician or a philosopher, so the game assigns them the title of sage. [[User:Green Sprite|Green Sprite]] ([[User talk:Green Sprite|talk]]) 03:50, 12 June 2021 (UTC)

Latest revision as of 03:50, 12 June 2021

Ok, copy pasting this here, until we can reword it into something readable:

Let's see, fort scholars... they do activity cycles, the length of which is 1-2 days (whether they are pondering or discussing etc.) Once they get through 50 cycles, it rolls 0-50 vs. the number of completed cycles minus 50 to see if they get "breakthrough credit." So at 51, they have a 2% chance, and at 100, they have a 100% chance. Then, it resets the cycle number to zero and gives them breakthrough credit, based on a skill roll plus 100 (for discuss, the other researchers contribute half of their summed skill rolls.) Based on the difficulty (1-4) of the topic, total lifetime breakthrough credit is then assigned a number of 50-sided dice. An easy topic is dice=credit/2500, then /5000, then /10000, then /20000 for level 4 topics. The number of dice cannot exceed 10. Then roll these dice -- if you get a 50 on any of them, discovery! This is a bit archaic, and I'm not suggesting it works particularly well. But that is how it works. Also: if they fail to get the breakthrough after the 50-sided rolls, they have a 2% chance of switching topics, or if their credit exceeds 100000, they always switch topics (though they keep the credit, so returning to the topic later gives them a decent chance at breakthrough.)

from http://www.bay12forums.com/smf//index.php?topic=169696.msg8071983#msg8071983

Therahedwig (talk) 17:39, 1 January 2020 (UTC)

Professions not working as stated[edit]

In the section called "Professions" it states a dwarf with high levels of critical thinking and a second skill are called sages. However, in one of my saves, a dwarf has the title of sage with only dabbling skill in critical thinking. The dwarf is a high master mathematician and accomplished logician.The information on what makes a dwarf a sage comes from http://www.bay12forums.com/smf/index.php?topic=154895.msg6711752#msg6711752 where Halnoth points it comes comes from their observation. I suspect a sage might be a dwarf that potentially belongs to more than one profession. For example, in my case the dwarf could be a mathematician or a philosopher, so the game assigns them the title of sage. Green Sprite (talk) 03:50, 12 June 2021 (UTC)