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Difference between revisions of "Item definition token"

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m (Changed quality rating from "Unrated" to "Fine" using the rating script)
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* ITEM_TOY - see below
 
* ITEM_TOY - see below
 
* ITEM_TOOL - [[tool token]]
 
* ITEM_TOOL - [[tool token]]
* ITEM_INSTRUMENT - see below
+
* ITEM_INSTRUMENT - [[instrument token]]
 
* ITEM_TRAPCOMP - [[trap component token]]
 
* ITEM_TRAPCOMP - [[trap component token]]
 
* ITEM_ARMOR - [[Armor token|armor-type armor token]]
 
* ITEM_ARMOR - [[Armor token|armor-type armor token]]
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* ITEM_FOOD - see below
 
* ITEM_FOOD - see below
  
==Toy and Instrument Tokens==
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==Toy Tokens==
 
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Revision as of 07:01, 22 July 2018

This article is about the current version of DF.
Note that some content may still need to be updated.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy Tokens

Token Arguments Description
NAME singular:plural What this item will be called ingame.
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.

Siege Ammo Tokens

Token Arguments Description
NAME singular:plural What this item will be called ingame.
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.

Food Tokens

Token Arguments Description
NAME singular:plural What this item will be called ingame.
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.