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Difference between revisions of "Missing features"

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This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about.
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This page lists the '''missing features''' of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily.
  
==Absent features==
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==Missing gameplay features==
The list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily.
 
 
*Locations can't be disbanded once they have been created.
 
*Locations can't be disbanded once they have been created.
 
*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]).
 
*Workshops can't be restricted to a certain skill level or labor ([[DF2014:Manager#Workshop_profiles|Workshop profiles]]).
 
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).
 
*Labor priorities are not available (aside from prioritizing certain tiles when [[mining]] or [[smoothing]]).
*Mass designation of buildings to mark them as to be removed
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*No mass designation of buildings to mark them as to be removed.
*Mass removal of building construction tiles  
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*No mass removal of building construction tiles.
*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
 
*No medical screen with an overview, keeping track of medical needs is severely more difficult
 
 
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
 
*Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
*[[Notes]] cannot be created.
 
 
*[[Civilian alert]]s are not available.
 
*[[Civilian alert]]s are not available.
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==Missing UI features==
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*Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
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*No [[health screen]] with an overview of dwarf and livestock health.
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*[[Notes]] cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.
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[[category:game]]
 
[[category:game]]

Revision as of 21:00, 3 January 2023

This page lists the missing features of DF version 50, which were present in 0.47. Some of those don't have an alternative yet and are not implemented, which is what this list is about. This list is a work in progress as many discussions are scattered between multiple platforms and new issues are being discovered daily.

Missing gameplay features

  • Locations can't be disbanded once they have been created.
  • Workshops can't be restricted to a certain skill level or labor (Workshop profiles).
  • Labor priorities are not available (aside from prioritizing certain tiles when mining or smoothing).
  • No mass designation of buildings to mark them as to be removed.
  • No mass removal of building construction tiles.
  • Specific mechanisms aren't selectable when linking levers to objects, you need to forbid every other mechanism through the stock screen to have the autoselect choose the one you want.
  • Civilian alerts are not available.

Missing UI features

  • Logs aren't accessible after closing them. There is no combat log available when clicking a creature.
  • No health screen with an overview of dwarf and livestock health.
  • Notes cannot be created. As an alternative, most buildings, zones, and stockpiles can be renamed.