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Scholar

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Revision as of 03:57, 29 January 2016 by Loci (talk | contribs) (+professions from http://www.bay12forums.com/smf/index.php?topic=154895.msg6711752#msg6711752)
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This article is about the current version of DF.
Note that some content may still need to be updated.


Scholars are an assigned occupation at libraries. They can be assigned in the Locations and Occupations menu (l). Scholars from other civilizations may visit your fort to discuss topics with other scholars, or write books. The writing and wordsmith skills are used when writing books.

Scholars ponder, discuss, and research topics. The speaker skill is used while discussing a topic. While researching a topic scholars can make a discovery. A discovery is new knowledge in a topic that was not previously known by your civilization. Making a breakthrough can give a scholar a happy thought.

Scholars can also form master/apprentice relationships. The master will teach his apprentices about topics. A high teaching skill for the master and a high student skill for the apprentice leads to faster skill growth.

Being a scholar is pretty much a full time job. Dwarves will eventually do other things as well but it can take a season or so to get around to it. If you make your mechanic a scholar then it is best to take him off the job when you need him to work. Same goes for doctors.

Involved skills

Discussing and pondering topics trains skills. Some of them are useful in practice, but some of them are only useful in the library.

Skills trained that are also useful in practice:

Traits involved

A belief in knowledge is needed for a scholar. A dwarf that thinks knowledge is a waste of time will not engage in scholarly activities.

Being curious and/or inclined to abstract thought is ideal for a scholar. A dwarf that is not curious or inclined to abstract thought is less likely to study in the library.


Professions

While "Scholar" is the default profession, dwarves who gain sufficient scholarship skills can receive one of several titles (in order of preference):

  • Sage - High Levels of Critical Thinking + a 2nd skill (Logician, a Medical Skill, or possibly others)
  • Mathematician - High Levels of Mathematics
  • Philosopher - High Levels of Logician
  • Historian - High Levels of Critical Thinking
  • Astronomer - High Levels of Astronomy
  • Naturalist - High Levels of Tracker
  • Chemist - High Levels of Chemistry
  • Geographer - High Levels of Geography
  • Engineer - High Levels of Optics or Fluid Engineering, can be coupled with Mechanic or Pump Operator.
  • Scholar - Low level academic skills


Dwarves that are called Sage appear to have a high teacher, critical thinking stat, and some other academic skill.

Medical professions work as always except when coupled with critical thinking since that will produce a sage.