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- 23:03, 21 May 2010 diff hist +50 m v0.31:Clay
- 22:59, 21 May 2010 diff hist +49 v0.31:Clay loam There is grace in brevity. This article is comprehensive and totally accurate on its very narrow subject.
- 22:56, 21 May 2010 diff hist -4 Dwarf Fortress Wiki talk:Quality →Stone, gem and similar articles
- 22:54, 21 May 2010 diff hist +1,057 Dwarf Fortress Wiki talk:Quality →Stone, gem and similar articles
- 22:51, 21 May 2010 diff hist +1,610 User talk:Speed112 →Masterwork quality
- 22:44, 21 May 2010 diff hist -6 v0.31:Chimera
- 22:43, 21 May 2010 diff hist -22 v0.31:Chimera
- 22:43, 21 May 2010 diff hist +100 User talk:JohnnyMadhouse →Constructive criticism up at the top!
- 22:42, 21 May 2010 diff hist +487 User talk:JohnnyMadhouse →Constructive criticism up at the top!
- 21:12, 21 May 2010 diff hist +45 User talk:JohnnyMadhouse
- 21:11, 21 May 2010 diff hist +372 N User talk:Speed112 Created page with '==Masterwork quality== Cave spiders are pretty important. As an economic creature and the safest source of silk, they can have a fair amount written about them. How much can rea…'
- 21:07, 21 May 2010 diff hist +257 N v0.31:Fanciful Created page with '{{Quality|Fine}} The [FANCIFUL] tag in a creature's raws renders it physically nonexistent in the world of dwarf fortress. This allows dwarves to like the creature and use it in …'
- 21:01, 21 May 2010 diff hist +1 v0.31:Bedroom
- 21:00, 21 May 2010 diff hist +14 v0.31:Bedroom
- 20:55, 21 May 2010 diff hist -147 m v0.31:Bedroom
- 20:42, 21 May 2010 diff hist -7 v0.31:Combat skill
- 20:41, 21 May 2010 diff hist +562 v0.31:Preferences
- 20:30, 21 May 2010 diff hist +53 v0.31:Preferences →Value Considerations
- 20:26, 21 May 2010 diff hist +1,069 v0.31:Preferences Added some tips for using preferences. Details are unknown, so only made article exceptional
- 20:17, 21 May 2010 diff hist +124 m v0.31:Traffic →Setting Traffic Areas: Added point about setting restricted zones over webs
- 19:57, 21 May 2010 diff hist +23 v0.31:Carpenter
- 19:52, 21 May 2010 diff hist +15 v0.31:Brass Clicking random page until I find a 2010 article. Then adding as much as I can before rerating.
- 19:49, 21 May 2010 diff hist +207 v0.31:Building destroyer Organized/added links and a defense tip.
- 19:26, 21 May 2010 diff hist +5 m v0.31:Acacia
- 19:26, 21 May 2010 diff hist +270 v0.31:Acacia Nothing remains to be said about the acacia tree. Masterwork
- 19:17, 21 May 2010 diff hist +114 v0.31:Chert
- 06:19, 21 May 2010 diff hist +4,534 Dwarf Fortress Wiki talk:Centralized Discussion Undo revision 112017 by 67.182.3.5 (Talk)
- 00:50, 20 May 2010 diff hist +604 m v0.31 Talk:Black diamond
- 20:51, 19 May 2010 diff hist +206 m v0.31 Talk:Black diamond
- 20:47, 19 May 2010 diff hist +450 v0.31 Talk:Black diamond Vote for retaining masterwork quality
- 03:46, 18 May 2010 diff hist -56 v0.31:Black diamond All relevant info can already be found in the sidebar to the right. Nothing of note remains to be added to this article. It's comprehensive.
- 06:11, 30 April 2010 diff hist -1,861 User talk:JohnnyMadhouse
- 00:09, 30 April 2010 diff hist +12 m v0.31:Trap design →Introduction: fixed link
- 04:06, 29 April 2010 diff hist +2 m v0.31:Trap design This page qualifies for highest quality ranking.
- 04:03, 29 April 2010 diff hist 0 m v0.31:Trap design →Water traps
- 04:02, 29 April 2010 diff hist -632 m v0.31:Trap design →Trap strategies: Removed the brute force method of trapping randomly everywhere. That's not really an helpful tip for efficient methods
- 03:58, 29 April 2010 diff hist +899 m v0.31:Trap design →Water traps
- 03:53, 29 April 2010 diff hist -1,262 m v0.31:Trap design →Misc trap designs: Moving ice traps to water section
- 04:20, 27 April 2010 diff hist +372 m v0.31:Voracious cave crawler I had one of these knock over my carpenter's workshop five times in a row without attacking my dwarves. It would run in, do the deed, then run away and hover outside my main stairwell until I rebuilt.
- 02:26, 26 April 2010 diff hist +234 v0.31 Talk:Cheese →Purring Maggots should exist
- 20:02, 25 April 2010 diff hist +638 v0.31 Talk:Arsenal dwarf →Her?
- 01:15, 23 April 2010 diff hist -174 m v0.31:Arsenal dwarf
- 01:06, 23 April 2010 diff hist +477 v0.31 Talk:Arsenal dwarf →Her?
- 00:54, 23 April 2010 diff hist +497 N v0.31 Talk:Butcher Created page with '==Size and products of butchering== Strangely, larger creatures do not always translate into more meat at the butcher's shop. I've noticed dogs result in 13 meat, while the much…'
- 15:24, 20 April 2010 diff hist +1 v0.31:Reclaim
- 15:22, 20 April 2010 diff hist +122 m v0.31:Reclaim
- 15:42, 19 April 2010 diff hist +669 m v0.31:Trap design Undo revision 94739 by 98.217.186.193 (Talk) Levers have an effect delay, the lever puller may well be on the spikes
- 17:40, 16 April 2010 diff hist +946 v0.31:Reclaim I am attempting to relcaim a fort, and the mason who went berserk and killed everyone the first time IS STILL THERE, AND SPRUNG FROM AMBUSH TO ATTACK AN ELEPHANT WITH HIS BARE HANDS
- 05:21, 16 April 2010 diff hist +34 m v0.31:Caverns →Methods of Exploration: Dumping nobles into volcanoes is a great exploration method!
- 00:52, 14 April 2010 diff hist +255 v0.31:Caverns →Methods of Exploration
- 00:48, 14 April 2010 diff hist +237 N File:Suicide Exploration.jpg A stitched together image of announcements after three of my four miners were blown into an open volcano by a cave in. Despite being unconscious, they reported everything they saw while plunging ~150 z levels into the earth before dying.
- 00:39, 14 April 2010 diff hist 0 N File:Volcano fall announcements depth.jpg current
- 00:39, 14 April 2010 diff hist 0 N File:Volcano fall announcements more!.jpg current
- 00:38, 14 April 2010 diff hist +123 N File:Volcano fall announcements2.jpg Three deaths in exchange for two veins of adamantine and a cavern. Hopefully the remaining four dwarves won't cry too much! current
- 00:37, 14 April 2010 diff hist +255 N File:Volcano fall announcements1.jpg I knocked three of my miners into an open volcano while flattening the surface with channels (jungle volcano, it's going to have farms around the crater). Before they burned to death, they managed to plummet over 150 levels and report everything they saw! current
- 15:20, 13 April 2010 diff hist 0 m v0.31:Trap design →Suicide booth: Fixed link
- 15:14, 13 April 2010 diff hist +115 User talk:VengefulDonut →Link format
- 14:49, 13 April 2010 diff hist +365 User talk:VengefulDonut
- 02:48, 13 April 2010 diff hist -2 m v0.31:Trap design oops, nevermind. Not all outbound articles are human or better, to be sure!
- 02:47, 13 April 2010 diff hist +2 m v0.31:Trap design I think this article now qualifies for dwarven
- 02:46, 13 April 2010 diff hist +158 v0.31:Trap design →Trapping efficiently part 1
- 02:42, 13 April 2010 diff hist +32 m v0.31:Trap design →Chasm trap
- 02:35, 13 April 2010 diff hist +78 User talk:JohnnyMadhouse
- 02:27, 13 April 2010 diff hist +2,031 v0.31:Trap design →Water traps: Added a water trap of my own devising. I can confirm it does work!
- 01:39, 13 April 2010 diff hist +2 m v0.31:Trap design →Drown & Burn: Does this trap still work? Did it ever? Confirmation please! This would be sweet.
- 01:37, 13 April 2010 diff hist -35 m v0.31:Trap design →Introduction: fixed links
- 01:31, 13 April 2010 diff hist +35 m v0.31:Trap design →Bait animals
- 01:29, 13 April 2010 diff hist +13 m v0.31:Trap design →Suicide booth: added links, fixed old link
- 01:26, 13 April 2010 diff hist +1 m v0.31:Trap design →Chasm trap: fixed a link. Also, I am not sure this would actually be possible to reconstruct from a bridge. Unless there is something I'm missing, it may be possible to delete this section.
- 01:20, 13 April 2010 diff hist -59 m v0.31:Trap design →Dropping the Hammer
- 01:07, 13 April 2010 diff hist -773 m v0.31:Trap design Pruned a bit more, split spike section to levers and misc traps, did some stylistic corrections
- 23:48, 12 April 2010 diff hist -33 m v0.31:Trap design →Water traps
- 23:47, 12 April 2010 diff hist +20 m v0.31:Trap design →Water traps
- 23:44, 12 April 2010 diff hist -6,573 v0.31:Trap design Pruned and moved a few things.
- 23:05, 12 April 2010 diff hist -892 m v0.31:Trap design →Trap strategies: Removing some less useful entries.
- 00:35, 12 April 2010 diff hist +216 v0.31 Talk:Security design →'Security' vs 'Defense' Design
- 20:04, 11 April 2010 diff hist -3 m v0.31:Trap design →Capture Hall: Added a couple links, removed some excess wordiness.
- 19:55, 11 April 2010 diff hist -417 v0.31:Trap design →Auto-Defense System: Grate Hall
- 19:53, 11 April 2010 diff hist 0 N File:Dfbridgehall.jpg current
- 19:32, 11 April 2010 diff hist +1,026 v0.31:Trap design Added an elaborate drowning trap, now going to update grate hall with suggested bridge model
- 19:30, 11 April 2010 diff hist +56 N File:Dfwatertower2.jpg Enemy squad smiting tower. (better orientation for page) current
- 19:25, 11 April 2010 diff hist +26 N File:Dfwatertower.jpg Enemy squad smiting tower. current
- 18:54, 11 April 2010 diff hist 0 m v0.31:Defense design Attempted to list a few general principles to a successful defense strategy
- 18:50, 11 April 2010 diff hist +2,145 v0.31:Defense design
- 18:37, 11 April 2010 diff hist +63 N File:Dwarf Fortress Crosshair Trapping.jpg Basic method of using walls to herd animals/invaders into traps current
- 22:57, 10 April 2010 diff hist 0 File:Dwarf Fortress Grate hall.jpg uploaded a new version of "File:Dwarf Fortress Grate hall.jpg": made depot more visible. current
- 22:33, 10 April 2010 diff hist +25 m v0.31:Trap design A large-scale trap system for use in fortress defense.
- 22:31, 10 April 2010 diff hist -20 v0.31:Trap design →Auto-Capture System: Grate Hall
- 22:26, 10 April 2010 diff hist +1,006 v0.31:Trap design
- 22:07, 10 April 2010 diff hist +33 N File:Dwarf Fortress Grate hall.jpg Basic blueprint for a grate hall.
- 19:36, 7 April 2010 diff hist +382 User talk:JohnnyMadhouse
- 19:24, 7 April 2010 diff hist +292 N User:JohnnyMadhouse Created page with '==Intent== I've been playing DF for a couple years now, and would love to help out with the wiki. I'm mostly interested in getting the creature pages up and running, though I un…'
- 19:19, 7 April 2010 diff hist +3 v0.31:Wolf Butchered fifty wolves with the same result in arena mode. Should other bits be added to the butchery template?
- 06:15, 4 April 2010 diff hist +35 v0.31:Known bugs and issues →Creature Data
- 19:28, 15 January 2010 diff hist +310 m 40d:Megabeast Added nnote about megabeast size increases leading to longer world gen
- 19:24, 15 January 2010 diff hist -3 m 40d:World token →Tokens: Testing shows that subregion max cannot be six digits long, so the actual upper value is PROBABLY 99,999. 60,000 is typically enough though, if you're looking for a patchwork world.
- 04:33, 9 January 2010 diff hist +286 40d Talk:Advanced world generation
- 04:28, 9 January 2010 diff hist +156 m 40d:World token →Tokens
- 04:23, 9 January 2010 diff hist +196 m 40d:Matgloss token →Stone-specific tokens
- 04:17, 9 January 2010 diff hist +335 40d:Cheating →Creature Token Modifications