v50 Steam/Premium information for editors
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- 13:20, 21 August 2015 diff hist -1 Butcher →Fortress Mode
- 18:01, 28 June 2015 diff hist +1 Embark (null edit) (Note; I accidentally pressed enter early, this is the rest of the summary) I'm sure that I never got male animals. Also some minor fixes.
- 18:00, 28 June 2015 diff hist +50 Embark I don't remember seeing a cow or ox as pack animal.
- 15:57, 26 June 2015 diff hist +118 Siege This is VERY incomplete, but possibly still a thing. The page on kobolds say that this is true, but I have never had a kobold siege, and I haven't seen a kobold since 40.01.
- 15:52, 26 June 2015 diff hist +28 Goblin →Behavior
- 14:29, 22 June 2015 diff hist -2 Reaction I think this was an error.
- 14:08, 17 June 2015 diff hist +17 Crafts
- 15:55, 13 June 2015 diff hist +565 Magic
- 16:56, 10 June 2015 diff hist +5 m Siege Changed quality rating from "Fine" to "Exceptional" using the rating script
- 16:54, 10 June 2015 diff hist +25 m Losing Changed quality rating from "Exceptional" to "Masterwork" using the rating script
- 16:54, 10 June 2015 diff hist -2 m Military design Changed quality rating from "Exceptional" to "Masterwork" using the rating script
- 16:52, 10 June 2015 diff hist -2 m Weapon Changed quality rating from "Exceptional" to "Masterwork" using the rating script
- 16:51, 10 June 2015 diff hist -1 Mods goddammit
- 16:51, 10 June 2015 diff hist -6 Mods
- 16:48, 10 June 2015 diff hist +25 Mods
- 11:49, 10 June 2015 diff hist 0 m Planepacked OCD engage
- 14:02, 8 June 2015 diff hist +7 Quickstart guide →Options menu
- 11:36, 3 April 2015 diff hist +62 Trading →Merchant mood
- 11:31, 3 April 2015 diff hist -31 Trading pretty much all races will start with this mood (not sure about goblins, but they wont appear without modding anyway, and it would likely still be the same)
- 14:22, 28 March 2015 diff hist +393 Diplomat