v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 07:07, 20 April 2024 diff hist -73 Wood cutter current
- 06:40, 15 April 2024 diff hist -71 Attribute →Toughness
- 00:14, 26 March 2024 diff hist -24 Iron man
- 20:26, 21 March 2024 diff hist -65 Manager actually i might've just missed something current
- 20:25, 21 March 2024 diff hist -396 Manager →Relevant Skills: Managers use no social skills in the course of their work.
- 23:54, 8 March 2024 diff hist +35 Template:V50 modding current
- 23:53, 8 March 2024 diff hist +23,091 N Procedural graphics layer Created page with "{{Quality|Unrated}} {{av}} {{Modding}} A list of all '''procedural graphics layer tokens''', used for PCG_LAYERING tokens. {| {{prettytable}}..."
- 23:48, 8 March 2024 diff hist +483 Creature token
- 06:55, 28 February 2024 diff hist +18 Creature →Agitation
- 06:54, 28 February 2024 diff hist -68 Surroundings →Savage
- 02:58, 26 February 2024 diff hist -1 m Stress current
- 02:57, 26 February 2024 diff hist -9 Stress
- 01:44, 20 February 2024 diff hist 0 Material definition token →Material properties
- 01:27, 20 February 2024 diff hist +69 Entity token →Behavior current
- 20:37, 7 February 2024 diff hist +207,135 N Graphics interface.txt This should probably be moved at some point, I got no idea where all this stuff is being held, the dwarf/raw page was not elucidating current
- 20:32, 7 February 2024 diff hist +97 Graphics token →Types
- 20:14, 7 February 2024 diff hist +61 Graphics token →Basic creature sprite types
- 20:14, 7 February 2024 diff hist +6 m Graphics token →Conditions
- 20:13, 7 February 2024 diff hist +337 Graphics token
- 21:06, 27 November 2023 diff hist 0 m Weapon →Foreign weapons
- 06:54, 16 November 2023 diff hist +177 Need
- 02:33, 8 September 2023 diff hist -17 Adventurer mode Undo revision 295122 by 99.243.38.75 (talk) Tag: Undo
- 20:14, 30 June 2023 diff hist +648 Audio
- 00:47, 14 April 2023 diff hist -37 Creature token →T: code-verified
- 21:20, 12 April 2023 diff hist +3 Creature token
- 21:00, 12 April 2023 diff hist +1,408 Creature token
- 21:58, 10 April 2023 diff hist +33 Graphics token →Layered Conditions
- 02:34, 2 April 2023 diff hist -76 Syndrome →Basic syndrome tokens
- 17:29, 28 March 2023 diff hist +14 Weapon →Foreign weapons
- 17:08, 28 March 2023 diff hist +71 Weapon →Foreign weapons
- 17:07, 28 March 2023 diff hist -145 Weapon →Bugs: Not a bug, just a misunderstanding of the mechanics; two-handed swords may be wielded with one hand, there's just a penalty for it
- 22:41, 26 March 2023 diff hist -7 Creature token
- 19:06, 23 March 2023 diff hist -64 Body token
- 07:48, 23 March 2023 diff hist -17 Ethic →Ethic types
- 07:47, 23 March 2023 diff hist +75 Ethic →Ethic types
- 04:00, 14 March 2023 diff hist -11 Template:Info.txt tokens →Info.txt Tokens: i'm pretty sure about this current
- 08:33, 5 March 2023 diff hist +132 Armor →Shield
- 01:08, 3 March 2023 diff hist +81 Modding →Best practice
- 00:23, 3 March 2023 diff hist +498 Color →Colors are assigned based on material and other raw values
- 00:19, 3 March 2023 diff hist +144 Color →Color tokens
- 05:33, 17 February 2023 diff hist +191 Syndrome who knew?? (Verified via code)
- 20:46, 12 February 2023 diff hist +16 Creature token
- 04:19, 5 February 2023 diff hist -78 Creature token
- 19:43, 30 January 2023 diff hist -10 Interaction token verified
- 22:07, 28 January 2023 diff hist +5 Position token →Position tokens
- 22:03, 28 January 2023 diff hist +32 Entity token →Religion
- 02:12, 27 January 2023 diff hist -102 Attribute →Skills by associated attributes
- 02:12, 23 January 2023 diff hist -2,168 Maximizing framerate just changed and removed a bunch of stuff which is wrong or misleading
- 23:39, 22 January 2023 diff hist +15 Template:V50 materials
- 20:54, 22 January 2023 diff hist +139 Metal
- 20:53, 22 January 2023 diff hist +107 Metal →Weapon and armor quality
- 20:44, 22 January 2023 diff hist +130 Metal →Special metals
- 01:51, 21 January 2023 diff hist -17 User:Putnam3145 Undo revision 286771 by Tolkien (talk) current Tag: Undo
- 19:53, 20 January 2023 diff hist +45 Whip
- 19:53, 20 January 2023 diff hist +329 Whip ...yeah there's literal balancing in the raws to counteract their armor-piercing power, i don't think it's fair to call it a bug just because someone reported it
- 19:50, 20 January 2023 diff hist +32 Whip
- 22:07, 18 January 2023 diff hist -2,559 Health care
- 21:06, 17 January 2023 diff hist +92 Modding pitfalls →My mod won't load
- 21:04, 17 January 2023 diff hist +28 m Modding pitfalls
- 21:04, 17 January 2023 diff hist +383 Modding pitfalls →My mod won't load
- 03:08, 15 January 2023 diff hist -44 Great axe "their attacks remain the same" contradicts the next sentence
- 22:38, 14 January 2023 diff hist 0 Temple wow that has literally never been correct. amazing
- 22:37, 14 January 2023 diff hist -334 Temple →Fortress mode
- 21:20, 13 January 2023 diff hist +4 Creature token
- 19:11, 13 January 2023 diff hist +116 Material definition token
- 19:07, 13 January 2023 diff hist -62 Material definition token it literally does
- 19:01, 13 January 2023 diff hist -1 Creature variation token →Arguments and conditional tokens: what the heck is that
- 07:00, 10 January 2023 diff hist 0 Weapon →Combat formulae
- 22:55, 8 January 2023 diff hist -1 m Bodygloss
- 09:03, 8 January 2023 diff hist -16 Labor
- 09:02, 8 January 2023 diff hist -306 Labor
- 09:00, 8 January 2023 diff hist +66 Labor →List of labors
- 08:49, 8 January 2023 diff hist -29 m Labor →Work details
- 08:48, 8 January 2023 diff hist -1 m Labor i swear the preview worked
- 08:47, 8 January 2023 diff hist +11 Labor →Work details
- 21:40, 7 January 2023 diff hist -361 Labor →Work details: I don't see anything like that in the code; it might be buried somewhere, but the work details system doesn't do anything like that
- 03:39, 6 January 2023 diff hist +1 m Modding pitfalls
- 19:23, 5 January 2023 diff hist -1 Mod info token
- 19:23, 5 January 2023 diff hist -19 Mod info token
- 18:42, 3 January 2023 diff hist +28 Creature token
- 06:37, 2 January 2023 diff hist -76 Armor →Armor skill: wiki's out of date for 8 years wooo
- 10:39, 1 January 2023 diff hist -192 Stress
- 10:38, 1 January 2023 diff hist -8,512 Stress good lord didn't we have a template for this
- 10:36, 1 January 2023 diff hist -19 Stress
- 05:50, 1 January 2023 diff hist -7 Entity token
- 04:15, 1 January 2023 diff hist +1,506 N Modding pitfalls this is no good for now but i'm sure you get the gist
- 03:49, 1 January 2023 diff hist +34 Glass industry I'll
- 03:48, 1 January 2023 diff hist +486 N User talk:Clickthecreeper Created page with "== Heading text == Minor issue, but I noticed you brought up the "work order rework in the steam version" in an edit to the glassmaker page--there actually was none, work orde..."
- 03:44, 1 January 2023 diff hist -2 Glass industry y'all
- 07:51, 31 December 2022 diff hist +297 Weapon removed/changed a bunch of info that can easily be disproven by just reading the raws or testing at all
- 05:46, 29 December 2022 diff hist -17 Creature token
- 04:12, 29 December 2022 diff hist +46 Suturer
- 02:56, 29 December 2022 diff hist -309 Modding →Selecting and Cutting
- 02:51, 29 December 2022 diff hist -307 Modding →Selecting and Cutting: removing outright false info
- 02:47, 29 December 2022 diff hist +1 Modding →Basics of DF modding
- 02:47, 29 December 2022 diff hist +189 Modding →Basics of DF modding
- 00:45, 29 December 2022 diff hist +63 Bolt
- 00:44, 29 December 2022 diff hist +180 v0.34:Bolt current
- 00:43, 29 December 2022 diff hist +181 DF2014:Bolt
- 00:43, 29 December 2022 diff hist +181 Bolt edited the fourth paragraph to stop being the literal opposite of correct (lol)